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isleofavalon2021-05-19 11:15 pm
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Entry tags:
- !event,
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EVENT ✨ The Answer is Always C

QUICK NAV: LOGS ⚔️️ NETWORK ⚔️️ MEMES ⚔️️ OOC ⚔️️ NAVIGATION
This is the event log for IC comments only! Ask OOC questions/plot/view event notes HERE or use the FAQ for general questions. Click here to view top-level comments only. A poll to collect results of the trials will be posted this weekend and stay open until the end of the month to give people a little time to see how their threads are going.
KEY POINTS |
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![]() With the polls closed, the decision is made, and King Arthur takes the opportunity to address the kingdom via a streamed press conference. Though it is not an open post, anyone is welcome to comment on it and talk to each other about it. However, it is unlikely that Arthur himself will respond to comments. A notification does appear on everyone's smart devices to invite everyone to watch live; if they tap it too late, it'll still show the recorded stream.
![]() With the consent of its people, Celliwig performs a ritual to place Camelot under a rather strange spell. Much is the same, but there's a sense that everything is just slightly off from what it should be. Fog covers the grounds throughout the entire city throughout the entire day. It's just a little too quiet, the usual hustle and bustle of the city falling just a little too distant on your ears. You can go about your day as normal, but feel as if something is simply off. And eventually, you'll walk through a door, and it will be. Part of the enchantment, however, includes a strange inability to connect these doors with being part of a test-- they seem real, regardless of how absurd the scenario would be were your characters thinking straight. Day One: Power Imbalance The door you walk through is into a club of some kind. It wasn't your intended destination and yet, here you are, and you're being handed a glass of your favorite drink and being ushered to your seat. The show is fantastical, some kind of circus-esque show with gymnasts and magical effects making it impossible to take your eyes off of. That is, until the spotlight falls upon you and urges you down to join the show. A volunteer! Well, one of two. Another volunteer is brought up along with yours, and the ring leader of the circus gives you both bracelets-- one with selenite embedded in it, another with andara. The ring leader explains that they're both known for creating high frequency connections, though one is known to spiritually be associated with finding one's path and the other with manifesting one's true self. When enchanted together, this makes it so that the person with the andara bracelet can order the person with the selenite bracelet to do anything they please-- making their true self the person's purpose. Very dangerous, very intruiging, very tempting, very morally wrong to do it for real, so please keep it to the stage! A quick demonstration of this dark use of magic as part of the show... and it seems that afterward, they forget to take the bracelets back. What will you do with your newfound control over your partner? The choice is, after all, yours. (Or theirs, if you're the unlucky partner with the selenite bracelet-- only the person with the andara can remove the bracelets, after all.) Day Two: Schadenfreude Yesterday seems like a dream, and you may even feel the need to write it off as such unless you run into the same person again and realize no, they too remember it. But if that's not the case, it doesn't matter. You'll be able to find yourself in your definitely normal and usual mideval city, where someone is in the stocks. Your memories seem a little fuzzy on whether or not you're supposed to be in medieval times or not, but this seems right, and there's a fruit vendor right next to you selling soft fruits to throw at the poor sap in the stocks. There are also a number of other ways to mess with the person, including feathers to tickle them, a riding crop, some ink if you want to grafitti the person.. a good number of ways just to humiliate the person without causing them permanent harm. The crowd is cheering you on, but you also see the keys to set them out just sitting on a table nearby. Do you engage in a little sadistic fun or do you embark in a daring rescue? (Or are you the punished in someone else's scenario?) Day Three: Indulge Me Back to the modern day like it didn't happen, you and a friend walk into a door to your favorite convenience store and as you finish up your purchase, you win an all expenses paid trip to the Black Knight's Castle, formerly the home of the Black Knight and turned into a lavish tourist attraction by Yvaine and Laudine's descendents, who have become worshippers of Dionysus. You're transported there in a puff of sparkling magic dust, right before an extravagant golden fountain in the middle of the lobby. The owners explain their policy for the Black Knight's Castle that you can have anything you desire, however much you desire. Anything at all, consequence free. The only thing that they ask is that you give a blood offering to their god to help feed his dead worshippers on the other side of the veil, which will ultimately tie your soul to him as well. Just a quick cut of the palm and you're welcome to come back any time, have anything you want, for the rest of your life. Taking the deal means you really will get what you want! ...For the day, anyway. (This is just a spell, after all, even if your character doesn't want it.) If you choose not to, you'll find yourself magically deposited back to the convenience store. Day Four: What's the Meaning of Stongehenge? This fourth day, there's certainly something to be said about a hard day's work. When you walk through today's door, you find yourself in the middle of a grassy field, strange markings on the ground, and surrounded by oddly shaped boulders. The markings on the ground seem to indicate where some the stones should be placed. There aren't really any directions, but there's always the option of waiting for someone else to solve this problem for you... There is a very comfortable looking patch of grass anyone able to relax in. So the choice is yours: wait for someone else to move the rocks or move them yourself? Day Five: Pooling Desire Day five is a trip to the pools. But not just any pools! These are special, underground pools hidden deep within a cave. You're sure whoever told you to head through this door mentioned something about them being a special relaxation package at the Red Springs. As you head into the pools, however, you find someone in there with you: the subject of your desires. Regardless of who or what they are, they seem to have a crown upon their head, aren't wearing anything in that water, and seem to have a lovely singing voice judging by the tune they're humming to lure you in before you even notice they're there. It is at that point they will try to seduce you, even if that same person is standing right there with you. The seduction, of course, needn't be sexual-- a strong lusting for a turkey leg wrapped in bacon may be just as powerful as a desire for a brand new Ninblendo Swatch or something you should definitely label as NSFW if you want to thread it that way. Give into them, or.. maybe listen to the person who came in with you that they're definitely some kind of weird half-otter bottomed monster under the water before they try to drown you. Or if you're the one trying to stop this, are you brave enough to get in between a stranger and a monster to try to snap them out of the siren's thrall, even if it means fighting both of them? Day Six: #ChaliceChallenge The sixth and final door sets you walking outside on a beach. There's nothing else there really except for nature. The sounds of the waves crashing against the sound is soothing, and real, and sharper than anything you've felt in the last five days of haze. There is no fog today. Clear, blue skies stretch forever above you, not a cloud in sight. The only man-made thing you see is a small woode table and two chairs. Upon that table, two chalices. Nothing will happen and there seems to be no way off of the beach until both parties sit down at the table, at which point a strange old man with huge, rippling muscles of at least 7 feet tall and a long, scraggly beard will appear. He informs your characters of the rules: in one chalice, deadly poison. In the other, water and bitter flavor. Each must drink from one cup, or you will both perish of starvation on this beach. Choose wisely. |
no subject
While the old man is distracted, he reaches out for both cups. But before he can lift them up to drink, they vanish from his hands and reappear on the table. ]
Each person must drink from ONE chalice. [ The swarthy man says severely. Emet-Selch glowers sullenly at him. ]
no subject
There really is no point to this other than yanking our chains..! We can't even do the good old self-sacrificial act if the damn drinks look and smell the same!
[The mystery referee simply shrugs. He told them the rules, Hijikata's bitching won't change them!]
Okay, Emet-Selch, I say we boycott this shitshow and go for a swim. How about it? He can't force us!
no subject
In these clothes? Don't be ridiculous. We would drown. Then we would both die.
[ He drums his fingers upon the table's surface with a frown. ]
But you raise a good point. What merit is there to a trial wherein neither party can sacrifice themselves? 'Tis merely a game of luck now.
no subject
[Do Ascians wear shorts for underwear? Hijikata probably won't find out today. He crosses his arms over his chest, gloomily staring at the chalices.]
It's really just a gamble, and a shitty one. The way I see it we've got to either find the secret true solution, be it a loophole of some kind or simply another way off this island, or it's an endurance test... or they really just want to kill one of us at random so the other one can have fun with the survivor's guilt.
[The old man shakes his head in the background, mildly exasperated. Why do so few of these people actually take his words at face value?]
no subject
...Enough of this. There is no exploit. We simply must entrust our fates to the gods.
no subject
[Sadly for Emet-Selch Hijikata is very stubborn and combative, and he's unwilling to accept what he thinks is resignation from the other man. This may well end up in an island exploration montage followed by a night of sleeping in the sand, and maybe the next day's hunger and thirst will make the plan seem more agreeable to him - unless Emet-Selch's patience does not last that long and he's not adverse to using some force to get Hijikata to comply and get it over with much sooner.]
no subject
I am already dead. If I knew which one was the poison then I would drink it in a heartbeat. I suppose...that I could drink first, and if I choose the safe chalice then you need not ever touch the other.
[ He glances around. ] I don't feel inclined to sit here until we perish of starvation or thirst. I see no means for us to sustain ourselves.
no subject
[In his experience that's how it goes with these multiverse adventures, and he manages to take what would still be an upsetting revelation regardless fully in stride. Something about Emet-Selch feels so timeless, it doesn't come as as much of a shock as it should.]
Don't be so careless with your life! You'd be missed, you know? But if you seriously insist on pushing forward with this shitty challenge, then we're doing it together! If you keel over here I can't do anything for you, but if drinking at the same time gets us out of here I can at least use this.
[He pulls a flat, narrow little box from the inner pocket of his jacket.]
There's a vial in here, a Tincture of Wellbeing. If I'm the one who gets the potion use it to save my ass. Okay?
[Hijikata always kept the valuable potion on him ever since he received it, like many others, as a reward for his help during the winter.]
any preference who gets poisoned?
He frowns at the box. ]
Does this tincture not work on anyone besides yourself?
[ He doesn't recall this potion being offered by the traders. ]
No, you can choose or toss a coin (or I can toss a coin in my next tag)!
Sure it does. If I get lucky I'll use it to get you help just the same. I saw it being used once, and what it actually does it teleport the nearest healer onsite. Just pour it out.
[He gives the small box to Emet-Selch - if he himself is the lucky bastard who gets the bitter water he'll simply take it back from him to use -, takes a deep breath and grabs the closest chalice.]
Ready?
[He won't pay any further attention to the buff old man. Screw that guy, seriously.]
Let's go with a coin toss then! Tails for Emet
Yes, I suppose.
[ He gazes morosely at the liquid gleaming inside before lifting the cup to his lips and taking one long swallow. If he is to die, let it be swift and not drawn out. ]
And... tails it is, sorry Emet!
As soon as they've emptied both chalices they don't find themselves back in Camelot, however the door reappears, innocently wedged between two palm trees as if it had been there all along. Hijikata gets up immediately, hoping that they'll have time to head back to civilisation before the poison kicks in.]
Come, let's go while we can.
no subject
No... His legs fold and he collapses on to the sand. He can't breathe. He can't move. What sort of poison is this? Most of the common kinds he knows destroy you from the inside. This is more like a quick...suffocation.
He doesn't get to dwell on it further. Darkness swallows him and his final thought is that he hopes Hythlodaeus forgives him for going on ahead. ]
no subject
Emet-Selch! Hang in there.
[With the trial space now reconnected to Camelot the tincture actually works as intended, teleporting onto the scene a kindly-looking middle-aged woman in a flowery dress.]
Madam! Over here!
Oh, my... where did you call me here, now?
[She looks around, mystified, but quickly focuses on her patient as she reaches him. Hijikata glares daggers at the buff old man as he explains what happened.]
He was poisoned.
[The healer assesses Emet-Selch's status and frowns.]
I'm sorry, dear, but... I think your friend is already gone.
What?! You can't be serious!
[That's not how it's supposed to go! The healer was supposed to save the day here! Still, Hijikata somehow manages to keep a halfway cool head. If Emet-Selch is dead, then shouldn't he be seeing his ghost around..? Surely he didn't instantly move on to the local afterlife? While he looks around for a spectral version of the man he's holding the healer makes some more revival attempts, albeit without success. She hesitantly procures a wand from her belt pouch.]
All I can still try now is to extract the poison, but I doubt it'll still do him any good, dear.
[She's clearly hesitating to further meddle with a man who's already dead, but Hijikata is determined to try anything.]
Let's go for it.
[He's already holding Emet-Selch's upper body on his lap, so the woman only has to tilt his face up forward before reciting the appropriate spell and drawing the potion out through his mouth. It's weird to see the liquid be pulled towards the wand through the air and swirl around it, but the healer does a thorough job and only stops when the job is done.]
Now! At least that nasty stuff isn't in his body anymore.
[Hijikata naturally doesn't have high expectations, given how cold and still Emet-Selch is, but hell, at least they tried everything. He keeps holding on to him, and if there's no change after a minute... well, he'll have to carry him back to civilisation then. He's not looking forward to it, but someone has to tell his loved ones what happened to him, and he'll eventually need a funeral.]
no subject
What--?
[ He feels pins and needles prickling his entire body. He tries to lift an arm, twitch a finger - but can't. ]
no subject
You're back!! Stay with me! Just breathe, breathe..!
[The healer, who stuck with Hijikata out of compassion rather than going on ahead, quickly grasps Emet-Selch's hand.]
Breathe slowly, dear! Don't worry now, you're safe.
[Hijikata is going through an absolute emotional rollercoaster here. Death isn't as cheap on Avalon as it was on Prismatica, where people would simply crystallise until their bodies healed back to a livable state, so he's hellbent on doing whatever it takes to save Emet-Selch's life. Neither he nor the healer has any doubt that he was properly dead just minutes ago, but sometimes people do bounce back!]
no subject
Hijikata's voice echoes dully in his ears and he squints upwards. He barely notices being laid out on the beach besides a whirl of colour as he trades pale sand for a pale sky. ]
Wha...t...? [ His tongue, heavy and thick, slurs the question. The rest of the words stick in his throat. ]
no subject
[He turns to the healer.]
Do you have water?
No, dear, I'm sorry! I only have some iced tea.
[She pulls out a small thermos bottle. Hijikata is starting to wonder just what exactly this woman was doing when he summoned her... or maybe healers are just always equipped for this exact scenario.]
Let's give him another moment. We don't need him choking.
I'm so sorry for the wait, new covid wave disrupted my schedule T_T
What...happened...?
[ The words are a bit slurred but otherwise he seems to be recovering. ]
Am I not...dead...?
No worries at all, that takes priority!
You were so pale and still, I really was sure it was too late..! Easy, now.
[If Emet-Selch allows she'll put the bottle to his lips and help him drink in small sips, all while Hijikata once more glares daggers at the buff old man who's standing a good distance away with crossed arms, passively observing the scene.]
These damn assholes. They really almost killed you for nothing! Actually scratch the "almost"; you were dead for a moment there! A fine trial this was!
no subject
That is...impossible. If one dies, a sacrifice is required to bring them back to life.
[ He starts to sit up. The disorientation is beginning to settle. He frowns at the old man observing them as the gears in his head turn. ]
...Are you sure I was dead?
no subject
We should get him out of the sun, dear. He needs rest!
Right. Do you think you can walk? Otherwise I'll carry you.
[Hijikata assumes that Emet-Selch won't want to be carried if he gets any say in it, so hopefully he'll be stable enough to walk leaning on him. At least he's gradually looking more alive again as what little colour he had in his cheeks returns, that allows Hijikata to be more at ease.]
no subject
But he doesn't make to leave. Instead he approaches the old man, expression grim. ]
Was that really poison I drank?
[ They give him a lengthy stare. Then shake their head. ]
No. Merely a potion that mimics death.