With the tournament resolved, the plan is simple: The five tournament winners and Queen Elphame will be casting a spell from various corners of Avalon to launch the Fisher King and his curse into the center of the Calamity. Characters will be performing synchronic magic, lead by the winners of the tournament, to send the body of the Fisher King (soul removed thanks to a band of death mages, so the Fisher King is not suffering) through frozen time using a powerful magic canon spell that would obliterate any living body that could die by forcing it through frozen time. While it will not immediately solve the problem, the Fisher King's curse should slowly tick away at Excalibur's spirit, degrading it over time and decreasing the strength of the explosion. After having enough time for the Fisher King's curse to tick away at it, it will require less of Morganna and Avalon's magic to still time, which will eventually allow everyone to send a party to retrieve the weakened sword and depower the Calamity.
That's the plan anyway. Whether or not it succeeds will depend on missions in the coming months preparing for that moment... starting with performing the ritual to launch the Fisher King into the Calamity.
Once your character picks a group, the Fairy Queen will be providing all those who participate with their very own flying mounts based on the location/missions they choose to go to. Feel free to play out meeting and greeting mounts (which you will be given a pendant to summon at any time after this event), performing the ritual, camping overnight until everyone's timed up during the witching hour, or dealing with obstacles located in your group's location.
Additionally, because resources are being diverted away from performing the summer solstice, the sun and moon are thrown out of cycle, plunging Avalon into a temporarily eternal night-- an effect which is causing a huge upset with a special kind of microscopic fairy that's randomly teleporting people to other locations-- which means you can really thread with anyone you want, even if you're in the wrong group, and will need to find a way to get back to your group before the witching hour!
Separate into groups lead by the following characters/locations:
Mamori Minamoto - Merlin's Step at The Brocéliande
- MOUNT: Gryphon - These majestic creatures are beings with the body, tail, and back legs of a lion and the head, front talons, and wings of an eagle. They are powerful guards who will always have your back, and fierce warriors. As a species, they tend to be a little condescending after being treated as deity guardians and placed on Family Crests since ancient times. Note that they mate for life, and your gryphon's mate may or may not be bonded with another character yours doesn't get along with... and you're going to have to find a way to make it work, because love is the most powerful magic in the world-- and they're not choosing you over it.
Xue Yang - The Ruins of Celliwig's Diamond Falls
- MOUNT: Arkan Sonney - A white pig with the wings of the fairy. They're said to be very lucky, and can carry ten times their weight. It can alter its size, so when not being ridden, it can change into a piglet-- if it chooses to. They have quite stubborn personalities and do not like to be chased, so it's best to approach with manners and ask permission to approach. Those who partner with Arkan Sonneys tend to come into money more easily by sheer luck.
Rei Amayado - Malous in the Unnamed Marshes
- MOUNT: Impundulu - A black and white bird the size of a person which can summon thunder and lightning with its wings and talons. It has an insatiable appetite for blood and has the ability to take the form of a beautiful young man with a seductive nature, allowing it to get close to victims for its vampiric ways. They will form bonds with sorcerers and tend to target their enemies for food whenever they can. They do not need to kill their victims when feeding, but sometimes choose to. When they summon lightning, they lay eggs 6 feet under the spot the lightning strikes. The eggs can only be fertilized if they are doused with blood. The Impundulu can only be destroyed with blue fire and are immortal. Some people say eating the egg of the Impundulu is how the original vampires were born... but as far as we can tell, it just gives them a good reason to eat you before you find out.
Zidane Tribal - Lotus Pod Mountain (2nd Ash Mountain)
- MOUNT: Harpy - Harpies are women with wings attached to their arms and the bottoms are birds of prey. These beautiful bird-women are not going to let you ride them, so "mount" is perhaps a bit of a misnomer here.. but they will carry you by your shoulders with their talons to your destination. (Or if you manage to get friendly with them, they may offer to let you hug them, but you're not riding them.) Piss them off and they'll steal your food and make you watch them eat it. Do wrong, and they will happily change course and dump you in prison. They would be ideal for those with a strong sense of justice.
Caster - The End of the World
- MOUNT: Pegasus - Descendants of the original Pegasus, these pegasi come in a variety of colors and patterns at your choice. When they get excited and stamp their feet on the ground, water can start rising from the ground where they dance. They can be quite playful besides that, and are easily the easiest of the mounts to form a long-term bond with. Pegasuses can navigate at night without guidance, following the stars where the original was transformed into a constellation by Zeus. This effect is increased when star magic is possible, but not right now.
*Note: Leaders may change mounts at the end of the event. As thanks, Queen Elphame will make it so. Statues of the tournament winners will also be constructed around the entryway of Elphame, as the Otherworld Heroes of Avalon, and protected by fairy magic. Immortalized, baby.
Now then! What of the ritual itself? There are three roles you can take to do your part:
1. Teleporting Micro Fairies: Chase the micro fairies around whatever area you're in to try to capture them. These fairies can be captured with a bit of arts and crafts magic! That is, you'll need to make a terrarium in a mason jar. Go around your location collecting local flora and fauna to create an environment and lure the fairies in by placing small pieces of cake in it. Once they're in, which you'll see by the cake slowly disappearing, close the mason jar and use any magic spell over it and they'll be temporarily trapped. This will help protect those performing the ritual from suddenly ending up somewhere they shouldn't!
2. Synchronic Magic: Find a partner to perform Synchronic Magic with, which will then funnel through the group's leader, who is performing a ritual involving a circle, burning herbs and shaking a magic gourd, and jumping in and out of the circle. (It is not the hokey pokey, but it looks a little like it.) Don't forget that synchronic magic requires trust, so you may want to find a way to open up to your partner if you don't know them yet.. or else things could definitely go haywire-- including accidental temporary body swaps, magically gluing yourselves to your partner, or accidentally temporarily changing your canon point mentally (lasts for about a day).
3. Protect the Circle: You're in a potentially dangerous location. Someone needs to be at the borders combatting enemies who live in the area your team is! Team up with others to fight off enemies known to frequent locations, including any creatures that have been previously found at that location in past events. The bestiary has a good number of ideas (though is a little outdated, so if a creature existed in an event, TDM, or quest after that that you want you use, feel free! We'll be working on getting the bestiary back up to date this month.)
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...I've been called a 'witch' far more often. A shadowy, evil sorceress who calls upon only the darkest of magic~
[With a flourish, she swept her hand to the side, letting the nearby shadows dance around her and curl around her fingers. A practiced showmanship that, in this case, was designed to impress more than intimidate.]
Do you really think I look the part of a Hero?
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Most of the time.
And as such Caster only gets awe, Anya balling her hands into fists as she jumps.]
Yeah! So cool! Can Anya do it too? [She'd already tried Mamori's brand of magic which hadn't worked but maybe she could do this shadow thing!!
She waves one hand at what she thinks is the shadowiest part of their surroundings, intent on making it happen and then looking at Caster for guidance when it doesn't.]
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Hm? Ah, have you not learned what Magics you can call on here, little one? Why don't we give it a try?
[Her attempts were endearing, all the same. For now though, Caster crouched down by her and held out a hand toward those same shadows. She couldn't see anything that might be the child's familiar around, but for the basics, perhaps they could manage without.]
...focus on yourself, first. Take a deep breath and feel the breath go in and out. Then, you can try to push that focus into the shadow to try and move it.
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Also bold of you to assume she learns things, Caster. She shakes her head on learning that she had Magic too, that was news to her. Maybe it was as cool as what she'd just seen!]
Mm! [With Caster closer, Anya copies her pose and tries her best to focus on herself, using all her concentration to take one giant breath in and then a big breath out with a "whoosh". Only then, with determination in her eyes, does she try to move the shadow again.
Nothing happens but as she turns to Caster with disappointment in her eyes there definitely does seem to be an extra pair of ears on the top of Anya's head. Cat ears that were definitely not there to begin with.]
....It didn't work...
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...Hm. No, the shadow didn't move, but I think your magic might be a little different to mine.
[With a small smile of amusement, she pointed to the top of Anya's head. It would be easier if she carried a mirror with her, but this was the best she could do.]
Feel that? There, on your head.
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Anya's power is... ears?!
[That seems like it might not be very useful, she thinks. Her hands pat at the ears, trying to figure out what this was supposed to be or how it could possibly help save the world.]
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[Yup, the poor child was definitely confused. But really, she thought she'd be fine.]
That would be Animal Magic. In time, you'll be able to change your shape entirely into that of an animal and back again, but you'll need to practice. Unfortunately, learning Magecraft always takes time and patience.
no subject
She’s drooping again though when she learns that she’ll have to practice.]
Practice... [It sounds hard!]