With the tournament resolved, the plan is simple: The five tournament winners and Queen Elphame will be casting a spell from various corners of Avalon to launch the Fisher King and his curse into the center of the Calamity. Characters will be performing synchronic magic, lead by the winners of the tournament, to send the body of the Fisher King (soul removed thanks to a band of death mages, so the Fisher King is not suffering) through frozen time using a powerful magic canon spell that would obliterate any living body that could die by forcing it through frozen time. While it will not immediately solve the problem, the Fisher King's curse should slowly tick away at Excalibur's spirit, degrading it over time and decreasing the strength of the explosion. After having enough time for the Fisher King's curse to tick away at it, it will require less of Morganna and Avalon's magic to still time, which will eventually allow everyone to send a party to retrieve the weakened sword and depower the Calamity.
That's the plan anyway. Whether or not it succeeds will depend on missions in the coming months preparing for that moment... starting with performing the ritual to launch the Fisher King into the Calamity.
Once your character picks a group, the Fairy Queen will be providing all those who participate with their very own flying mounts based on the location/missions they choose to go to. Feel free to play out meeting and greeting mounts (which you will be given a pendant to summon at any time after this event), performing the ritual, camping overnight until everyone's timed up during the witching hour, or dealing with obstacles located in your group's location.
Additionally, because resources are being diverted away from performing the summer solstice, the sun and moon are thrown out of cycle, plunging Avalon into a temporarily eternal night-- an effect which is causing a huge upset with a special kind of microscopic fairy that's randomly teleporting people to other locations-- which means you can really thread with anyone you want, even if you're in the wrong group, and will need to find a way to get back to your group before the witching hour!
Separate into groups lead by the following characters/locations:
Mamori Minamoto - Merlin's Step at The Brocéliande
- MOUNT: Gryphon - These majestic creatures are beings with the body, tail, and back legs of a lion and the head, front talons, and wings of an eagle. They are powerful guards who will always have your back, and fierce warriors. As a species, they tend to be a little condescending after being treated as deity guardians and placed on Family Crests since ancient times. Note that they mate for life, and your gryphon's mate may or may not be bonded with another character yours doesn't get along with... and you're going to have to find a way to make it work, because love is the most powerful magic in the world-- and they're not choosing you over it.
Xue Yang - The Ruins of Celliwig's Diamond Falls
- MOUNT: Arkan Sonney - A white pig with the wings of the fairy. They're said to be very lucky, and can carry ten times their weight. It can alter its size, so when not being ridden, it can change into a piglet-- if it chooses to. They have quite stubborn personalities and do not like to be chased, so it's best to approach with manners and ask permission to approach. Those who partner with Arkan Sonneys tend to come into money more easily by sheer luck.
Rei Amayado - Malous in the Unnamed Marshes
- MOUNT: Impundulu - A black and white bird the size of a person which can summon thunder and lightning with its wings and talons. It has an insatiable appetite for blood and has the ability to take the form of a beautiful young man with a seductive nature, allowing it to get close to victims for its vampiric ways. They will form bonds with sorcerers and tend to target their enemies for food whenever they can. They do not need to kill their victims when feeding, but sometimes choose to. When they summon lightning, they lay eggs 6 feet under the spot the lightning strikes. The eggs can only be fertilized if they are doused with blood. The Impundulu can only be destroyed with blue fire and are immortal. Some people say eating the egg of the Impundulu is how the original vampires were born... but as far as we can tell, it just gives them a good reason to eat you before you find out.
Zidane Tribal - Lotus Pod Mountain (2nd Ash Mountain)
- MOUNT: Harpy - Harpies are women with wings attached to their arms and the bottoms are birds of prey. These beautiful bird-women are not going to let you ride them, so "mount" is perhaps a bit of a misnomer here.. but they will carry you by your shoulders with their talons to your destination. (Or if you manage to get friendly with them, they may offer to let you hug them, but you're not riding them.) Piss them off and they'll steal your food and make you watch them eat it. Do wrong, and they will happily change course and dump you in prison. They would be ideal for those with a strong sense of justice.
Caster - The End of the World
- MOUNT: Pegasus - Descendants of the original Pegasus, these pegasi come in a variety of colors and patterns at your choice. When they get excited and stamp their feet on the ground, water can start rising from the ground where they dance. They can be quite playful besides that, and are easily the easiest of the mounts to form a long-term bond with. Pegasuses can navigate at night without guidance, following the stars where the original was transformed into a constellation by Zeus. This effect is increased when star magic is possible, but not right now.
*Note: Leaders may change mounts at the end of the event. As thanks, Queen Elphame will make it so. Statues of the tournament winners will also be constructed around the entryway of Elphame, as the Otherworld Heroes of Avalon, and protected by fairy magic. Immortalized, baby.
Now then! What of the ritual itself? There are three roles you can take to do your part:
1. Teleporting Micro Fairies: Chase the micro fairies around whatever area you're in to try to capture them. These fairies can be captured with a bit of arts and crafts magic! That is, you'll need to make a terrarium in a mason jar. Go around your location collecting local flora and fauna to create an environment and lure the fairies in by placing small pieces of cake in it. Once they're in, which you'll see by the cake slowly disappearing, close the mason jar and use any magic spell over it and they'll be temporarily trapped. This will help protect those performing the ritual from suddenly ending up somewhere they shouldn't!
2. Synchronic Magic: Find a partner to perform Synchronic Magic with, which will then funnel through the group's leader, who is performing a ritual involving a circle, burning herbs and shaking a magic gourd, and jumping in and out of the circle. (It is not the hokey pokey, but it looks a little like it.) Don't forget that synchronic magic requires trust, so you may want to find a way to open up to your partner if you don't know them yet.. or else things could definitely go haywire-- including accidental temporary body swaps, magically gluing yourselves to your partner, or accidentally temporarily changing your canon point mentally (lasts for about a day).
3. Protect the Circle: You're in a potentially dangerous location. Someone needs to be at the borders combatting enemies who live in the area your team is! Team up with others to fight off enemies known to frequent locations, including any creatures that have been previously found at that location in past events. The bestiary has a good number of ideas (though is a little outdated, so if a creature existed in an event, TDM, or quest after that that you want you use, feel free! We'll be working on getting the bestiary back up to date this month.)
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[But honestly, they couldn't. He grins and nods.]
Yeah, I'll be fine!
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I can't believe we're chucking a cursed corpse up there. I wonder if we'll see it fly up like Santa's sleigh.
[The harpy flies over to them from her perch and lands, intrigued by the conversation.]
Like what?
Oh, it's just a story from home. It's not even from my country. The long and short is that a magical old man delivers presents to kids in a flying sleigh around midwinter.
[Can they have a Christmas miracle in midsummer? Making an advance towards averting the calamity would feel like nothing less than that.]
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Hm... you know, it could be weirder, but yeah, it ranks pretty high.
[Santa's... oh right, that guy.]
I still think this Santa guy should be Odin and Sleipnir. I mean, do you know how many kids would be good if he might come after them with Zantetsuken if they were being naughty?
[Though, as one of Garnet's summmons... maybe he should tell any future kids something else.]
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Odin's weapon's called Zanetsuken?
[This is news to him (not that he'd heard anything to the contrary either)! Now he wonders if Odin ordered a sword from Japan. If that doesn't speak for their manufacturing standards he doesn't know what does!]
Doesn't he use a hammer?
[Great, now they're all nerding out and mixing their (partially second- or third-hand) knowledge of totally different worlds... what about the ritual?!]
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[He also had a spear, but he kind of missed the name when a tree blew up.]
A hammer? I mean, I saw one, but I don't think it was Odin's.
[He tilts his head. Were they supposed to be doing something else?]
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[He mimics little wings with his hands behind his ears.]
Now you're all confused! That's Hermes you're talking about!
No, I'm talking about the thunder god! Isn't he the thunder god?
[All of a sudden a distant cackling sound cuts into the debate, and the two of them immediately go quiet. Another cackle follows, and some scurrying... the harpy speaks up again, now in a much lower voice.]
Goblins. They're on that plateau up there.
Can you take care of them?
Probably, but won't you offer to come with me and be my protector?
I'd only slow you down!
[She pouts at him, then swings herself up into the air.]
Ugh... of course all the rabble is coming out of their holes to watch the spectacle!
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[Maybe it's a good thing the goblins cut them off. Zidane looks at the plateau and shrugs.]
I'll go handle the goblins while you two lovebirds sort things out and handle things down here, okay? Okay~
[Because with his magic, he'll zip on off to deal with the goblins trying to steal his ritual supplies.]
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[And just like that he's gone! Hijikata doesn't actually have a lot of experience with kinetic magic, so he's momentarily stumped. Shouldn't Zidane stay nice and safe and let the rest of them handle the defences?! He turns to the harpy, who's still hovering in place after Zidane's instructions.]
We've got to back him up!
Why? Come on, don't you think he can handle those little nuisances? Also you heard what he said!
[He wants to angrily protest, but going by the croaking noise from the plateau at least one goblin is already out of commission.]
He's totally got this in hand..!! I could've gotten a gryphon!
What was that?
[She lands and wraps her arms/wings around his chest from behind (including his arms, so he can only wriggle).]
I didn't say anything! Let me go!
[Oh boy. This is going to be one hell of a partnership-building exercise.]
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[Though, looks like some peer over to watch Hijikata and his harpy girlfriend.]
[... Zidane joins, tail swaying.]
I was kinda joking... ... think they'll make out?
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[He keeps struggling and stomping around, but she clings to him like a sticky burdock plant.]
And I'm right to say it!! A gryphon wouldn't be doing this!
Do you have any idea how prideful gryphons are? Yours would've ditched you at first criticism! Why are you so ill-mannered? Aren't knights supposed to be chivalrous?
Maybe to ladies!!
[Oh dear. A half second-hand-pained, half excited "Ohhhhhhhhh" goes through the goblin spectators. And indeed, the harpy doesn't take kindly to that remark. Without further ado she unwraps her wings, beats them to lift up again, and this time she grabs Hijikata with her talons to take him with her.]
Hah?! Wait, stop! What now?!
Maybe I need to teach you some manners!
[As they rise up Hijikata spots Zidane - was he watching with the goblins?! Well, no matter!]
Zidane!! Put a word in for me so I can keep holding the fort here!
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Dude, you really need to be more careful. I get it, you're stressed, but you don't gotta be disrespectful now. Say you're sorry to the lovely lady and thank her for all the hard work she's done today.
[He shakes his head.]
Like, consider her feelings. That winds probably ruffled up her perfect plumage today, and her talons can be doing more than lifting us up to the mountains.
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[Despite what he says, he sure sounds stressed! He's helplessly kicking at the air under his feet, too.]
Of course you are, sweetie. But no worries, I'll help you cool down!
By dropping me in the river?! Hell no!
[She winks at Zidane (though it's doubtful if he can see it in the darkness of the calamity dusk).]
Don't worry, Leader. I'll bring him back before you know it so he can do his duty! And thank you for your consideration; the wind here did ruffle my feathers quite severely!
[And just like that he takes off. Hijikata keeps yelling... though one of the last things Zidane hears kind of sounds like the start of an apology. Some guys only learn the hard way, apparently.]
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I know you got 'im! See ya in a while!
[Watching until he can't see (which doesn't take long), Zidane shrugs.]
Yeah, he'll be fine...