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avalonmods ([personal profile] avalonmods) wrote in [community profile] isleofavalon2021-02-18 12:12 am

EVENT ✨ Be Careful What You Wish For


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This is the event log for IC comments only! Ask OOC questions HERE or use the FAQ for general questions. Click here to view top-level comments only.


It's a lovely winter's day. The rain is a light sprinkle, periodically the sun peeks out and forms a rainbow across the sky, and it's not even too cold to go out. The perfect kind of day. "Nothing could possibly go wrong!" is what someone said right before things started to go awry. All throughout the town, strange happenings began to occur... people began to experience odd effects, and though it was clearly magic, most of Camelot City's residents didn't seem to have an immediate understanding of what had happened. In fact, much of it seemed somewhat.. random.

Characters will optionally be able to experience the following during this event (player's choice; characters may experience more than one):
    • Constantly bombarded with random flashes of what your friends are doing or are going to be doing later at inconvenient times during the day.
    • Uncontrollable super strength. Like go to open a door and it comes off the hinges or push someone and they fly through the wall level.
    • Being able to sense and feel the air around them. All of it, at all times.
    • Physically not being able to walk into any building without an invitation from the owner, including your own.
    • A part of your body grows in size.
    • Unable to be touched by anything, to the point that objects will move away from you as you try to pick them up.
    • Start seeing people you know from back home, but only you can see them.
    • Your technology falls in love with you and tries to keep you from looking at other pieces of technology.
    • You gain a canon magic! The only problem is, it was never yours to begin with. You gain someone else's magic/powers for the duration of the event.
    • You turn into whatever your zodiac sign is whenever someone touches you.
    • Emotions cause an immediate physical response regardless of strength; so if someone is even slightly sad, they'll start bawling. If anyone is happy, they're ecstatic and beaming.
    • Objects turn into your favorite thing when touched.
As you can guess, chaos is ensuing because of these strange effects, and counter-curses don't seem to be doing anything about it. Unaffected people are being offered the chance to quarantine behind the castle walls in the castle's guest rooms-- a huge upgrade from the inns in just about every way (it's royal opulence, after all, enjoy the stay and the amenities!) or being told to find another location to spend their time other than the close-quarters of the city, in case it is some kind of magical disease that's spreading. The town criers (read: social media news outlets) who are sharing this information will also be gathering volunteers may be conscripted by King Arthur on a trip to the edge of the Forest of the Fisherking to seek the help of a magical archivist that might be able to help them identify the cause of this clusterfork.


To get to the Forest of the Fisherking, the safest path is the pass between the Land of Rot and the water. It's a dangerous journey. The Land of Rot itself has the stench of death about it, and in the distance, anyone traveling with the party will once in a while be able to see a lone member of the undead traversing what appears to be barren, dying lands-- be they a walking skeleton or a rotting corpse of a zombie. The skies above are filled with vulture-like creatures that pick the flesh off of those who wander in and don't wander back out. Anyone who tries to go toward it will be warned that it's a bad idea or stopped by someone else nearby, as though one alone may look like a single creature, they can call a horde at a moment's notice. The camp could be overrun within moments and none of them are equipped to fight the undead right now.

The pass itself doesn't appear to have many creatures to fight along the way- most don't want to be near the Land of Rot longer than they have to, and it's dead silent at night, except for the periodic shrill scream from the Land of Rot in the distance. In fact, if you wake up past midnight at the camp, you'll find that even the camp itself seems to have all of the sound sucked out of it. When you try to speak, no sound comes out. There is a reason that this little stretch of land between the lake and the rot is called The Silent Shore by the water creatures and fae who live just offshore... though since they aren't the ones making the maps, it's not common knowledge in Camelot City. There's no way for anyone to have known ahead of time that everyone in the camp would be silenced.

It's also why orc bandits attack the camp in the dead of night, as they know that no one will be able to let out a scream. Try to get to your friend's tents and alert others as soon as possible, get help, and stop the bandits from stealing all of your possessions or hurting someone... you know, without a peep. Good luck.


Once the arduous journey through the Silent Shore is finished, the party arrives at the Forest of the Fisherking. It's quiet, but not in the same way the shore was silent. In fact, it's a rather serene location. The sunlight peeks through the leaves of the canopy, and small bugs and butterflies and pixies and other strange things dance through the air like they're under an enchantment of their own. Eventually, the party finds the home of the magical archivist. On the surface, it looks like almost an abandoned steam-powered traincar. There are gadgets and gears and clocks in the first room, little experiments here and there, and at the end of the car is an elevator. The elevator only fits two at a time, so you'll need to take turns going down. And down, down, down it goes. The elevator itself is a little rickety, so it may stop and stutter and you may be trapped in an elevator for any amount of time, alone in a small box with another person. When you get to the bottom floor, a pocket-sized steampunk-dressed gnome will appear on the elevator railing in a poof of smoke.

"In order to pass my door, you must answer my questions three."

The first question will always be your character's name. The second question will always be what your character seeks. The third question can be anything the player wants no matter how serious or ridiculous you'd like, but both characters will have to answer all three honestly, or the elevator will go back up to the top. Should they answer truthfully, the gnome will disappear in a puff of smoke and the elevator doors will open to reveal a dusty, underground library, filled to the brim with books and references.

The archivist appears, pulling up a helmet of variable magnifying devices from over his head, and tells everyone to look around, but they're not allowed to take anything. Anything truly dangerous is locked up, but characters may be able to find information on magical creatures, tips and tricks for different types of magic, or different accounts of Arthurian legend, and more. King Arthur himself goes to speak with the man after this, so they can talk about what exactly is happening in Camelot City.

When Arthur returns, he tells everyone the following information: Apparently, those fireflies people were wishing on at the bonfire normally gather their ability to grant wishes from the stars, which are currently frozen in time. As such, the power they drew upon to grant wishes went absolutely haywire and granted messed up versions of wishes for all kinds of people, including the people who didn't make them. They are wishes and not curses, which is why no one's counter-curses worked. Fortunately, the fix is rather simple, and upon returning home, anyone who stays out of the sunlight for at least 24 hours straight will return to normal. As the sun is the only functioning star and it's supporting the use of the fragmented star power the fireflies use, the magic of the wish will dissipate. As this is an unprecedented situation, no one knew this would happen. He asks that those here on this journey take to spreading word and ensuring it be done.

cantgetanyworse: (088)

[personal profile] cantgetanyworse 2021-02-25 01:24 am (UTC)(link)
[Truth be told she isn't in the best of clothes to be sitting on a horse, but the skirt she's wearing is at least better than the dress she had first arrived in the Congo in. How had she ever thought such a thing would be suitable for walking around the jungle? It's laughable now.

She holds the reins, leaving her hands close to the horse's neck (after giving the unicorn a very long stare and wondering if it would be rude to pet it) and watches the fighting with her lip caught in between her teeth. At least if something happens she can get out if here swiftly, though she doesn't think much of leaving everyone behind simply because she can.

While Corwin is engaged with one of the orcs she spots another coming up behind him. The warning she tries to shout stalls in her throat and she leans forward in the saddle, kicking her heels against the horse's ribs to pull it up into a rear. How she doesn't fall off is a miracle, but how does one get somebody's attention without being able to make a sound?
]
Edited (autocorrectttt) 2021-02-25 01:25 (UTC)
thepattern: (richard-armitage-spooks-2685421)

[personal profile] thepattern 2021-02-25 01:29 am (UTC)(link)
[ The sight of his horse rearing up does register in Corwin's periphery, causing him to turn, and finally notice the other orc sneaking up from behind. He only has one weapon-- he still hasn't managed to get any serviceable ammunition for his rifle-- so, thinking quickly, he ducks, gritting his teeth as he gestures and exerts a great deal of power with his kinetic magic to lift the orc interloper up into the air, sailing in a wild arc to crash down on top of the orc he had originally been fighting. They both crumple in a heap, and Corwin, seeing the effectiveness of an orc body as a blunt instrument, decides to send their heaped bodies away from him in a straight line, as far as he can manage, knocking out half a dozen other unsuspecting orcs in their path like so many bowling pins.

The problem is, that amount of magical exertion is a bit beyond his limits, and by the time the sixth orc falls, Corwin himself is near to passing out, a trickle of blood dripping from his nose. ]
cantgetanyworse: (071)

[personal profile] cantgetanyworse 2021-02-25 11:48 am (UTC)(link)
[Well, thank god for that.

But she sees the way that his use of magic starts to strain him, and she can't simply sit up where she is, relatively out of harms way, while he pushes himself closer to passing out.

So, bold and reckless as she is, she jumps down and looks around herself quickly before grabbing up one of the swords from the orc bodies scattered around her. She has no idea of how to use it, and she has never killed anyone before, but a good swing should do the trick, right?

She grabs hold of his arm. Hopefully her meaning is clear - he needs to stop.
]
thepattern: (100x100icons 01)

[personal profile] thepattern 2021-02-27 06:27 pm (UTC)(link)
[ He's so focused on channelling his magic, Corwin doesn't notice Jane approaching until she's grabbed his arm. Finally he stops, panting and listing dangerously sideways. Thankfully his unicorn steps forward to catch him against her side before he can fall completely over.

He really has pushed himself too far, hasn't he? His vision is swimming, and he is extremely tired, on the verge of collapsing right then and there. But he sees the sword in Jane's hand and that worries him. If she doesn't know what she's doing... These orcs are strong, and skilled fighters. They could overpower her in an instant.

So he shakes his head, mouthing the word: "Retreat." ]
cantgetanyworse: (140)

[personal profile] cantgetanyworse 2021-02-27 06:42 pm (UTC)(link)
[Did he really expect to take on all of them by himself? There are plenty of able fighters in the camp who can pick up the slack, and the number of orcs is a finite one. She's sure that Corwin has put a reasonable dent in the raiding party.

The way that she holds the sword should make it clear enough that she doesn't really know what to do with it, but that doesn't mean she isn't going to try if something comes too close. She just has that kind of determination.

But she isn't going to argue with him about what they should do next. He isn't any use in a fight like this. So, she questions-

"Where?"
]
thepattern: (SyEv8bg)

[personal profile] thepattern 2021-02-27 06:49 pm (UTC)(link)
[ Corwin gestures back, in the opposite direction from the advancing orcs. They should fall back towards the water, and let those who can still fight take care of the front lines.

Problem is, he's in no condition to walk, let alone run. Sensing this, Aldreda lowers her head to him, as if inviting him to ride upon her back, just this once, leaving his horse available for Jane so the pair can make their quick getaway. ]
Edited 2021-02-27 18:49 (UTC)
cantgetanyworse: (Default)

[personal profile] cantgetanyworse 2021-02-27 11:52 pm (UTC)(link)
[While she isn't particularly happy about leaving Corwin to his own devices, she does make sure he's safely mounted before she gets herself back into the saddle of his horse. It takes her a moment of working out the correct co-ordination to get the animal moving, then she's off and following Corwin to wherever he deems best to try and recouperate.

She doesn't like leaving the rest of the battle behind, but she doesn't intend to simply run off.
]
thepattern: (RA_1053)

[personal profile] thepattern 2021-03-07 07:41 pm (UTC)(link)
[ The battle will rage on without them, with enough fighters left on their side to take care of the remaining orcs. Their little band of travelers will survive the night, as silent and violent as it may be.

Corwin and Jane make their escape to the edge of the encampment, to a spot with enough space for them to dismount, and for Corwin to unceremoniously collapse into a heap on the ground. He coughs, and droplets of blood stain the dirt. ]
cantgetanyworse: (124)

[personal profile] cantgetanyworse 2021-03-08 11:26 pm (UTC)(link)
[She lets out a silent squeak as he collapses, her stomach doing an unpleasant flip at the sight of the blood. Just what is she supposed to-- what does she do? She rubs her palms together anxiously as she knees down and then gently strokes her hand across his back.

Where does it hurt?

Jane tries to coax his head up to look at her, her eyes full of concern.

'Where?'
]
thepattern: (Hollow-Art 33)

[personal profile] thepattern 2021-03-13 02:21 am (UTC)(link)
[ His head lifts to watch her lips move, and he turns, plopping himself onto his backside as he sits and tries his darnedest not to pass out from exhaustion.

Where does it hurt? Everywhere. But, it hurts the worst between his head and his chest. So that's where he vaguely gestures with his free hand. ]
cantgetanyworse: (044)

[personal profile] cantgetanyworse 2021-03-16 08:01 pm (UTC)(link)
[Oh. Okay. All right.

She flexes the fingers of her free hand nervously. Truth be told she's only tried this out a few times and she can't guarantee that she can make it work, but at least she can't make things any worse.

Jane works her hand around to where he indicates and lightly presses her palm there. She concentrates, and to her utmost relief a very pale glow starts up under her hand.

That should start to feel better soon... she hopes.
]
thepattern: (1559338_original)

[personal profile] thepattern 2021-03-22 07:59 pm (UTC)(link)
[ At least Corwin has experience, knowing someone with healing magic already. He just didn't know that Jane possessed that specialty as well. He scrubs a knuckle under his nose to wipe away the blood, and no new blood follows it, a sign that the healing is working. He breathes, feeling the air reach deep into his repairing body, feeling energy and vitality coursing back into him.

Once he feels well enough, he gently encloses a hand around Jane's wrist to stop her. That's enough for now. ]
cantgetanyworse: (029)

[personal profile] cantgetanyworse 2021-03-22 08:10 pm (UTC)(link)
[She's privately relieved when he taps her arm. Healing someone, particularly when you're not sure where to direct it and are almost entirely untrained, is far more draining an experience than she had expected it to be.

With his hand on her wrist she lets her arm drop, and gives his shoulder a pat with her other hand.

Can he stand up, she wonders. She can't hear any noise at all coming from the direction of the camp, but are they still fighting back there?
]
thepattern: (Hollow-Art 30)

[personal profile] thepattern 2021-03-22 08:23 pm (UTC)(link)
[ He's able to stand, and he's even strong enough to turn and offer Jane a hand up as well. He too glances in the direction of the fight, but Aldreda trots up to stand in front of him, blocking his view. The look in her eyes brooks no argument. He's done his part. Just because the bleeding has stopped, doesn't mean he should jump back into the fray.

He nods, understanding what his familiar is trying to tell him, and stands down, holding his hands out and gesturing as if to say, "Let's stay here for now." ]
cantgetanyworse: (023)

[personal profile] cantgetanyworse 2021-03-22 08:34 pm (UTC)(link)
[Jane takes his hand with a faint smile and stands up, brushing her skirt off. What Aldreda means doesn't pass her by either, even if she can't understand animals outright anymore. They're staying right here.

She gives the familiar a nod to confirm that they're on the same side, and then looks up at her companion with her arms loosely folded.

Two against one.
]