![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
- !event,
- a3!: tsumugi tsukioka,
- attack on titan: jean kirstein,
- ducktales: della duck,
- ducktales: fenton crackshell-cabrera,
- ducktales: gandra dee,
- fate/sn: archer (emiya),
- final fantasy ix: garnet til alexandros,
- final fantasy xiv: alfonse baelsar,
- final fantasy xiv: emet-selch,
- final fantasy xv: somnus lucis caelum,
- food fantasy: red wine,
- hades: thanatos,
- harry potter: harry potter,
- hypnosis mic: rei amayado,
- hypnosis mic: rosho tsutsujimori,
- original: noah leclair,
- persona 3: minato arisato,
- poison: poison,
- rwby: emerald sustrai,
- sailor moon: mamoru chiba,
- sailor moon: minako aino,
- sailor moon: usagi tsukino,
- the old kingdom: mogget,
- twisted wonderland: floyd leech,
- twisted wonderland: jade leech,
- uta no prince-sama: ren jinguji,
- voltron legendary defender: keith
EVENT ✨ Unnamed Event
QUICK NAV: LOGS ⚔️️ NETWORK ⚔️️ MEMES ⚔️️ OOC ⚔️️ NAVIGATION This is the event log. If you have questions about the event, reply to this comment HERE. Click here to view top-level comments only. There is a poll available here until 11:59pm PST on 4/29. |
![]() |
At least one of the guests to the Unnamed Marsh who encountered the Will O Wisps had the right idea: get all of the candles lit at the same time. (Thank Emet-Selch!) Once the candles are lit, the Unnamed Marsh seems to warm up quite a bit-- which means it is very muggy and uncomfortable, but it also means the bugs that were underground that hatch a little later in the year are warm enough to start hatching and increase the food supply for the waning population. It's a temporary measure, but with the help of Otherworlders, the Unnamed Marshes have been given an extended chance at life with this little plan of the Wisps. |
CONTENT WARNINGS:
- 1st Prompt: --
- 2nd Prompt: Drowning, poison, skinning, beheading.
- 3rd Prompt: --
![]() |

This part of the event takes place on April 18th.
With the Unnamed Marshes' stay of execution, the Wisps head to Camelot and any townships nearby late at night, sneaking through window sills, door locks, any little crevices they can to break into the homes of Otherworlders and flitter around them as if to say 'Hey, Listen!' They are absolutely demanding attention and that people come with them. Though you may be able to resist after some time and shoo them off, it won't be without dealing with the will o' wisps rather... mischievous attempt to get your attention. |
| |
![]() This part of the event takes place any time April 18th through April 20th. | ||
Those who follow, however, will be led to the Unnamed Marshes. This time, there is a fleet of elemental mage-powered airboats. Those with elemental magic are welcome to drive their own (and may in fact use them at any time in the future to explore the marshes), but for those who don't, this one time they will be escorted by the elemental mages of the Unnamed Marshes. Where the airboats go? To the one and only village in the Unnamed Marshes, Malous. (Mal-us, not mallows- They don't appreciate the mispronounced pun and will attempt to push anyone who makes it into the marsh water). Only those who are both given permission by the marshes and have guides to get them through (like the Will o' Wisps, who are now willing to lead Otherworlders through as long as they don't do anything to cause harm to the marshes) are able to find Malous. The Malous mages will explain that the Unnamed Marshes are experiencing an | ||
unprecedented loss of life ever since a newcomer- the Fisher King- had come to their settlement. He's since gone into hiding, but they need help to find him, as they cannot leave Malous unguarded for long. Anyone who offers to help will be provided with the recipe for Malous totems (which will later be available for purchase via rewards for anyone who does not participate). That said, unless your character is a master of their magic, they should not be wandering apart from the group. Beginner-level mages will be in big trouble here given the number of unfriendly creatures.
|

This portion of the event takes place after the previous prompt, whenever characters give in to the will o' wisps' demands.
There's a reason that people don't get very far in the swamps past a certain point without guides. But those who either follow directions not to look at anything or stray from the boats, or otherwise expertly fight off whatever they've drawn the attention of, will end up in Malous: a village built floating entirely on the water out of reeds harvested from the marsh itself and woven together with the intricacy of baskets. The people of the village itself, including the mages that had been taking human form to greet you, are clearly not human... rather, Malous are fairies of the mushroom variety. Taking a wide variety of forms, all of these fae seem to resemble different types of mushrooms. Large caps, fibrous beards or hair, frilled bottoms that look like dresses but are in fact fungal, even some stranger ones whose heads look like intricate up-dos that are, in fact, mushroom caps. The younger they are, the further from human form they are, so it's certainly possible to see some of the children fae running around looking like portabellas with arms, legs, and beady little eyes. The older fae have a much more humanoid look. |
| |
The Malous act very serious and delight in chasing and terrifying others.. but they are secretly a kind folk. They may chase you through a haunted house pretending they're going to devour your soul, but if you get stuck behind a rusty gate they'll step past you and open it before proceeding to chase you again. Much like their name sounding like the word malice, but being a word that means "loveable" or "beautiful," they act differently than they actually are... you know, unless you say something along the lines of "They're actually pretty fungis." Yet another push into the water for you. Hope you haven't accidentally looked at anything you shouldn't be while you're in there.
|