
Trumpets blow loudly to introduce the start of the tournament day. Everyone is invited to watch or participate. Those who would like to sign up need simply sign in for the competition they seek to join in on. Sign ups open at 8am, though you can sign up any time before the start of your competition category. There are different prizes listed for each category!
In the sign-up area before the tournaments begin, there will be a number of entertainment shows going on: Some of the fae who were invited are giving enchanted body paintings. Once the painting is finished, they will travel across your body like a living tattoo. Please be sure to specify if you would like it to be permanent or temporary, and exactly what you want-- especially if you want a permanent one.
In addition to the body painting, there will be a number of clowns playing pranks and giving out balloons that, when popped, completely cover the surrounding 5 feet in glow-in-the-dark glitter that smells of your favorite scent. Each one will smell different depending on who is smelling it. What's more is the glitter actually dissolves after 12 hours, so you don't have to worry about it never getting out of anything. Amazing!
There are additional dance shows and parades going on through the town and near the sign-up area to draw people in, and little pop-up shops with merch you can buy to support the tournament-- cool t-shirts, sunglasses, hats, keychains, and more. Don't forget to download the Tournament Bets app so you can place money on your favorites to win and make bank! Maybe save some for the tavern afterward if things don't work out, though... or before you make any decisions, check out the castles' royal tea garden, beautifully decorated in a wide variety of wintery florals, which is set up and serving a delightful medley of teas with soothing effects. Just be careful-- each table has a magic grapevine that will communicate with another table, so you may end up hearing someone else's secrets on the grapevine... or just ending up with a fun conversation if you notice it before you say something you don't want to share.
 As the tournament gets underway, it starts off with all of the multiview screens taking focus on the royal viewing box. In it stands a man that we have not yet seen before, but who stands with an air of dignity. He's wearing a suit, and a crown, and looks confident despite that he has many reasons to be hesitant- he is back from the dead, after all.
 | ”"My name is Arthur Pendragon, King of Camelot. Many of you may have heard of me from your worlds I'm told, and many still may not have, but I will begin with an apology. I should have been there for those of you who arrived months ago and have been bravely pursuing this battle without leadership. I am afraid a few millennia of culture shock have thrown me off course and the Advent of the Kardashians in my studies has not helped these matters. But that is little excuse. From here on out, I will be with you in your journeys. Those who have questions of me, I will be offering an..."
Merlin's voice comes in off-camera to help him out, since he's still not sure on all the lingo, offering "AMA" to assist, then Arthur continues.
"An AMA to you all in the coming days. But for the time being, let us celebrate the wins and strides you all have made with a tournament. Those brave enough to enter, I hope to see you vying for knighthood and fighting alongside me in the days to come. For the love of Camelot!" |
The video ends and the first tournament event begins. The categories and prizes are as follows:Close-Quarters Melee (No Magic): Any non-projectile weapon is allowed. All combatants meet on a sand lot surrounded by stands. The last combatant standing wins. Prize: 500,000G; (Item) Enchanted Sword, courtesy of the royal blacksmith and permanently enchanted by Merlin (Winner can choose what kind of effect they want upon contact with blade! IC choice, but must be approved by mods)
Physical Healing: All physical wounds will be divided among healers. Participation in this event will yield monetary payment of 10,000G per person regardless of win, as it is an essential service. The first person to complete their patient load will win the competition. Prize: 50,000G; (Recipe) Protective Charm
Long-Range Firing Competition: Archers, gunsmen, slingshot, or any other projectile-firing weapons or magic may be used for precision aiming at long-distance targets, both still and moving. It is not permitted to fire at other competitors, but distracting, blocking, and otherwise creating interference with curses, shields, and so on is permitted. Causing injury to other competitors will result in disqualification. Prize: 50,000G; (Item) Locked-and-Loading Projectile Purse
Lunch: Lunch break! There are plenty of food stands available for anyone to purchase whatever food their heart desires, but for the competitive lot, there is a hot dog eating contest to participate in or enjoy. Let the ref know if you would prefer vegan hot dogs, as they are available. Prize: 20,000K; (Recipe) Instant Loperamide
Animal & Hypnotic Obstacle Course: This one is for the animal and cognitive users. Use animal magic to direct a blindfolded animal or hypnotized peer through an obstacle course. Whichever team finishes the course first is the winner. (No one will question whether or not the hypnotized participant is there willingly, but make sure you discuss OOC.) Prize: 50,000G; (Recipe) Enchanted Gold Rose
Dark & Light Submission: Dark magic users will be given instructions to utilize shadow magic to essentially swallow their light opponent into a vat of darkness and pull them into pitch-black dungeons underground. Light magic users are to utilize their light magic to overwhelm the shadows and prevent themselves from being pulled under. Light magic users are given intsructions to create hardlight bindings to stop their dark magic opponents from controlling the shadows. Whoever secures their opponent first wins. (Multiple winners.) Prize: 10,000G; (Potion) Countercurse
Alchemy & Kinetic Animated Battles: An alchemist and a kinetic user pair up to alchemize a warrior of their choosing. It can be made of any material you like-- stone, straw, brick, mud, steel, whatever, but it must be made to be mobile and armed as you please, as kinetic users will then be tasked with animating various parts of the body and fighting the alchemists's creations against each other. Prize: 50,000G to each member of the winning team; (Potion) Animatia
Single Element Knock-Out: Elemental magic users may select one element to fight with. Each magic user is given their own platform in a pool. The goal is to knock your opponents into the water. Note: The water of the pool is not usable in the competition; using the pool will result in disqualification. You can jump from platform to platform to avoid hits but leaving the pool area will result in disqualification. Prize: 50,000G; (Recipe) Glowstick
Magical Melee: Like the close-quarters free-for-all, any magic type may join in. All combatants meet on a sand lot surrounded by stands. The last mage standing wins. Prize: 500,000G; (Item) Channeling Staff
Anyone who participates will get the following: A big thank you, a free meal ticket redeemable at any food stand during lunch, and (Recipe) Cool Firework. Reminder that players who want their character to win should sign up on the plotting post here. You can thread anything out on the log. Please sign up before 11:59pm on Friday 1/22. Results will be drawn live if we can figure out an easy way to do that and posted on Saturday.
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Which was why when she heard those words, he was surprised. He was trying to come across as mature for someone his age. He thought he maintained the image of someone who can talk care of himself and yet, it seemed that didn’t come across well.]
Was it that obvious? I have to admit, I am starting to miss my home a little.
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[Aerith was simply observant. Very in tune with people. Very empathetic. Not just with the planet, but with the people on the planet, too. Perhaps that came with being a Cetra. There was no reason for her to question it. Simply for her to use it to help others where she could.
Wasn't that was abilities were for?]
I think that's normal. Many of us are in the same position. Far from home, never knowing when we'll get to see it again. But we're here together, so none of us truly alone. It's okay to miss home. I miss home a little bit, too.
[She missed the familiarity. She liked the adventure. She liked the discovery, but without a doubt, home was home. Tifa brought a sliver of it with her, but it still wasn't the same.]
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I know that I just miss my friends as they're always the ones helping me out when I need them.
[Not to mention they were almost like family to him. He would move on just fine without them but it was difficult.]
I guess I never knew just how much I needed them before I arrived here.
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[Aerith tipped her head, content to sit on his response, and finding it a very real response. To him it may have been vulnerability, but to her, that was how she thought all people should have felt. Save perhaps those who hadn't had much in the way of friends. (A shame, that.)
Her expression remained soft and she nodded.]
I think that's to be expected. It's not as if you volunteered to be brought here. I think all of us feel that way. There's always more we could have done or said before we came here. But think of it like this and maybe it'll help—they don't know you're gone and they're kind of... on pause.
When you get home, it'll be like you never missed a thing.
[It could have been worse, was what she meant, though she thought it was far too harsh to say so.]
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This was why he couldn't help but give a small pout. It was a reminder to himself that he was still just a kid and it was okay for him to be one here.]
I guess that's true too. I just hope they're okay even if they are because I do worry what will happen if I'm not there.
[He said with a sigh.]
My world isn't as dangerous as most I've heard but it doesn't stop me from wondering what could happen.
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[Aerith tapped at her chin before she continued.] I think that means that nothing will probably happen until you get to go back home. It sounds like people here are going to try to make that a possibility, too. Until then, however, you should try not to worry too much.
[It'd be easy to say not to worry about something they had no control over, but harder to put into practise.]