
Trumpets blow loudly to introduce the start of the tournament day. Everyone is invited to watch or participate. Those who would like to sign up need simply sign in for the competition they seek to join in on. Sign ups open at 8am, though you can sign up any time before the start of your competition category. There are different prizes listed for each category!
In the sign-up area before the tournaments begin, there will be a number of entertainment shows going on: Some of the fae who were invited are giving enchanted body paintings. Once the painting is finished, they will travel across your body like a living tattoo. Please be sure to specify if you would like it to be permanent or temporary, and exactly what you want-- especially if you want a permanent one.
In addition to the body painting, there will be a number of clowns playing pranks and giving out balloons that, when popped, completely cover the surrounding 5 feet in glow-in-the-dark glitter that smells of your favorite scent. Each one will smell different depending on who is smelling it. What's more is the glitter actually dissolves after 12 hours, so you don't have to worry about it never getting out of anything. Amazing!
There are additional dance shows and parades going on through the town and near the sign-up area to draw people in, and little pop-up shops with merch you can buy to support the tournament-- cool t-shirts, sunglasses, hats, keychains, and more. Don't forget to download the Tournament Bets app so you can place money on your favorites to win and make bank! Maybe save some for the tavern afterward if things don't work out, though... or before you make any decisions, check out the castles' royal tea garden, beautifully decorated in a wide variety of wintery florals, which is set up and serving a delightful medley of teas with soothing effects. Just be careful-- each table has a magic grapevine that will communicate with another table, so you may end up hearing someone else's secrets on the grapevine... or just ending up with a fun conversation if you notice it before you say something you don't want to share.
 As the tournament gets underway, it starts off with all of the multiview screens taking focus on the royal viewing box. In it stands a man that we have not yet seen before, but who stands with an air of dignity. He's wearing a suit, and a crown, and looks confident despite that he has many reasons to be hesitant- he is back from the dead, after all.
 | ”"My name is Arthur Pendragon, King of Camelot. Many of you may have heard of me from your worlds I'm told, and many still may not have, but I will begin with an apology. I should have been there for those of you who arrived months ago and have been bravely pursuing this battle without leadership. I am afraid a few millennia of culture shock have thrown me off course and the Advent of the Kardashians in my studies has not helped these matters. But that is little excuse. From here on out, I will be with you in your journeys. Those who have questions of me, I will be offering an..."
Merlin's voice comes in off-camera to help him out, since he's still not sure on all the lingo, offering "AMA" to assist, then Arthur continues.
"An AMA to you all in the coming days. But for the time being, let us celebrate the wins and strides you all have made with a tournament. Those brave enough to enter, I hope to see you vying for knighthood and fighting alongside me in the days to come. For the love of Camelot!" |
The video ends and the first tournament event begins. The categories and prizes are as follows:Close-Quarters Melee (No Magic): Any non-projectile weapon is allowed. All combatants meet on a sand lot surrounded by stands. The last combatant standing wins. Prize: 500,000G; (Item) Enchanted Sword, courtesy of the royal blacksmith and permanently enchanted by Merlin (Winner can choose what kind of effect they want upon contact with blade! IC choice, but must be approved by mods)
Physical Healing: All physical wounds will be divided among healers. Participation in this event will yield monetary payment of 10,000G per person regardless of win, as it is an essential service. The first person to complete their patient load will win the competition. Prize: 50,000G; (Recipe) Protective Charm
Long-Range Firing Competition: Archers, gunsmen, slingshot, or any other projectile-firing weapons or magic may be used for precision aiming at long-distance targets, both still and moving. It is not permitted to fire at other competitors, but distracting, blocking, and otherwise creating interference with curses, shields, and so on is permitted. Causing injury to other competitors will result in disqualification. Prize: 50,000G; (Item) Locked-and-Loading Projectile Purse
Lunch: Lunch break! There are plenty of food stands available for anyone to purchase whatever food their heart desires, but for the competitive lot, there is a hot dog eating contest to participate in or enjoy. Let the ref know if you would prefer vegan hot dogs, as they are available. Prize: 20,000K; (Recipe) Instant Loperamide
Animal & Hypnotic Obstacle Course: This one is for the animal and cognitive users. Use animal magic to direct a blindfolded animal or hypnotized peer through an obstacle course. Whichever team finishes the course first is the winner. (No one will question whether or not the hypnotized participant is there willingly, but make sure you discuss OOC.) Prize: 50,000G; (Recipe) Enchanted Gold Rose
Dark & Light Submission: Dark magic users will be given instructions to utilize shadow magic to essentially swallow their light opponent into a vat of darkness and pull them into pitch-black dungeons underground. Light magic users are to utilize their light magic to overwhelm the shadows and prevent themselves from being pulled under. Light magic users are given intsructions to create hardlight bindings to stop their dark magic opponents from controlling the shadows. Whoever secures their opponent first wins. (Multiple winners.) Prize: 10,000G; (Potion) Countercurse
Alchemy & Kinetic Animated Battles: An alchemist and a kinetic user pair up to alchemize a warrior of their choosing. It can be made of any material you like-- stone, straw, brick, mud, steel, whatever, but it must be made to be mobile and armed as you please, as kinetic users will then be tasked with animating various parts of the body and fighting the alchemists's creations against each other. Prize: 50,000G to each member of the winning team; (Potion) Animatia
Single Element Knock-Out: Elemental magic users may select one element to fight with. Each magic user is given their own platform in a pool. The goal is to knock your opponents into the water. Note: The water of the pool is not usable in the competition; using the pool will result in disqualification. You can jump from platform to platform to avoid hits but leaving the pool area will result in disqualification. Prize: 50,000G; (Recipe) Glowstick
Magical Melee: Like the close-quarters free-for-all, any magic type may join in. All combatants meet on a sand lot surrounded by stands. The last mage standing wins. Prize: 500,000G; (Item) Channeling Staff
Anyone who participates will get the following: A big thank you, a free meal ticket redeemable at any food stand during lunch, and (Recipe) Cool Firework. Reminder that players who want their character to win should sign up on the plotting post here. You can thread anything out on the log. Please sign up before 11:59pm on Friday 1/22. Results will be drawn live if we can figure out an easy way to do that and posted on Saturday.
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...
[He's pretty sure he's seen other big-name folks around, and yet so far there's been no legal trouble... for one the people behind the scenes who arranged for this multiverse clash are assuredly poor as dirt and not worth sueing, but more importantly, it stands to reason that their license owners are currently frozen too. So the only thing that really speaks against him fighting Mickey is the possibility that he'll harm him, but shouldn't he allow him to take that risk as much as any other contestant?]
I'm not looking down on you. If you're really sure we can have a duel. I'm going to warn you first, though: I'm from Shounen Jump.
[Because even if a big shot like Mickey likely doesn't know a struggling series like Gintama, maybe he'll have heard of the manga magazine full of fist fights and sword fights and power levels and explosions.]
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... But, boy, "Shonen Jump" sure is an odd name for a world. Or a hometown, country, etc. Then again, all these worlds are so vastly unique, maybe things like Earth would sound strange to Hijikata! ]
... I'm from Paris, France. I'm sorry, I ain't ever heard of a... Shoo-Nen Jump?
[ Does that help? Does that make things fair? ]
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It's also called Edo, that's probably a little easier to remember. It's in Japan. But you're from France? I thought you were American.
[Things are already not fair because Hijikata is thinking at a hundred miles a minute and overcomplicating things for both of them while Mickey is just looking for a nice fair duel.]
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What does it matter where we're from? We're here now! I came here to test my might and learn how to be a better knight!
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[He finally assumes a battle stance. Depending on whether Mickey is using a rapier or a sturdier sword he'll have some immediate new worries about that, but this time he holds his tongue.]
Don't hold back.
[And as if to prove that he's not planning to go unnecessarily easy on Mickey he attacks first, darting forward and delivering some fast alternating sideways blows to try and make him lose his grip on his weapon.]
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... But not bad at it. He's even smiling now.]
Finally! Thank you!
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Nothing to thank me for.
[He'd still rather avoid hurting Mickey, so he puts a lot of force into his attempts at disarming him. At the very least he also intends to play it straight, so there'll be none of his usual kicks, headbutts or other unruly brawl moves.]
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Even if he loses... he wants to say he gave it everything he had!
So when Hijikata strikes again, this time Mickey lets him - taking it right on the wrist, ow! - then hits the ground, using a hand to roll down, around, then try to strike back at Hijikata's side! ]
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Nice one!
[Being injured by Mickey Mouse... no one back home will believe him. But if anyone ever calls Mickey weak or harmless in his presence he'll speak up in protest! For now he makes a mental note to be ready for some more agile moves as he considers his next plan of attack. He did hit Mickey's wrist earlier... alright, one more round of disarming attempts, coming up.
The audience is mostly cheering for Mickey, given that the fight looks pretty unequal, so him drawing first blood was met with quite some excitement. Someone even calls out "A hit means it's over!". Have the other duelists been playing it that way? Hijikata wouldn't know, but he'd rather check with Mickey.]
I thought this went on until one of us forfeits or loses his weapon, or not?
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That's right! This isn't over yet! I've still got a lot left in me - and I know you do too!
[ But as desperately as Disney would have some people believe otherwise, Mickey isn't perfect - now he's riding too high on confidence. As such, when he suddenly dives in for a strike, he leaves himself wide open! ]
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Good.
[That's all Hijikata says before he sees his opportunity. He swerves out of the way of Mickey's attack and, with a quick turn of his wrist, brings the bottom of the hilt down hard between his shoulder blades. Well, that's the plan, at least. Mikey is fast!]
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Any dignity he had is pretty much lost as he hits the ground, rapier flying out of his hands. ]
Oof...!
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Well done. You gave me quite the challenge here.
[The applause is relatively modest, but Hijikata doesn't mind. He isn't here to be the audience's favourite. If Mickey doesn't attempt any stunts like breaking away to get to his rapier or such he'll sheathe his sword and offer him a hand to help him up.]
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... But. Ultimately, Mickey is a good sport. This is a learning experience - actual Bad Guys would have used Mickey's ego to slice him to bits. With a quiet sigh, he manages to smile honestly, taking the offered hand and rising to his feet - but once he's up, he also shakes it. ]
Thank you for a good fight... and for not holding back. I promise, if we ever clash swords again... I'll be twice as hard to take down!
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That's the right attitude. I mean, you damn near took me down already.
[He holds his side, then takes away the hand to show his bloody fingers (though with an unwavering smile to not alarm Mickey now). It's not a deep wound, but if Mickey were stronger and more experienced it easily could have been.]
I doubt I'll make it out as the overall winner now.
[That was already doubtful, given the competition, but he wants to ensure that Mickey knows he made an impact on the outcome of the "battle". If Hijikata were an enemy he'd be able to cause a lot less damage from here on out.]
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He tips his hat in acknowledgement. He can learn plenty from this loss. Maybe someday, he can be as cool and amazing as Hijikata...! ]
Heh heh...! I'll be sure to watch your fights, in that case! I bet there's so much more I can learn from you!
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That honours me. There's less I can teach you than you think, though. Most of it will come from within yourself.
[While he's being looked up to he can dole out some cool-sounding advice, right? But then a referee calls over asks them to either engage other opponents or go get healed.]
I think I have one or two more rounds in me before I see the healers. Godspeed for your other contests!
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Good luck, pal! See you real soon!
[ Almost straight out of the ending of a sappy cartoon. He happily begins to jog off, wanting to grab a good seat for the next match. ]