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avalonmods ([personal profile] avalonmods) wrote in [community profile] isleofavalon2021-10-17 12:45 am

EVENT ✨ Something (Celli)Wigged This Way Comes


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Event banner

Autumn, despite the chillier weather, is a season of warmth and gathering. Perhaps moreso this year than normal, given the rather unplanned gathering of Celliwig and Lestari underneath Camelot's roofs. Though significant contributions from otherworlders have made food, shelter, clothes and other productions and donations, medical care, security and protection, and childcare an amazing group effort, typical individual celebrations for the departure of the dead from Avalon aren't being held, like Lestari's Death Ball. After looking at all the support they've been given, Lestari and Celliwig have looked at what they have to offer to help both their own people and the people of Camelot and other worlds.

Prompt banner title: Worrigami

The people of Lestari excel in cognitive magic, and while there are those who use it for mind-altering magics, there is a good portion who dedicate their studies to emotional and psychological support. One such method is the enchantment of origami paper into something affectionately called Worry Monsters: an specialized counseling technique used to help form support bonds between people with negative emotions. Having spent a portion of the month enchanting paper, two square sheets of paper are handed out to anyone the encounter.

The first paper says:
"Personifying your emotions can give them a tangible form and make them easier to face. Write down something that causes you worry, stress, fear, or sadness. This is your Worry Monster."

The second paper says:
"When your Worry Monster is present, how does it make you feel? Any reaction is valid."

 

 walking origami monster
 dragon origami


When both papers are written on, the writing on both will disappear as if absorbed by the paper, then the pages will animate and fuse, then begin to fold into a monster! Halloween is this month, is it not? There is no sense in not having a little fun.

These little Worry Monsters will stomp off and begin roaming Camelot until they find a match-- someone who shares those feelings. Once they find an emotional matching Worry Monster, the monsters will return to their creator and grow to the size of kaiju. They are very light, enchanted paper, so even if someone or something gets stepped on, they won't be hurt or damaged. However, they are strong enough to pick their makers up and carry them to the matching monster who will do the same. Don't worry-- characters will be invisible while being carried by their monster, so their identities will be protected until they are brought to their match. The paper monster will turn to butterflies and fly away once their task is complete.

What matches do after they are brought to each other is up to them-- but they will know, undoubtedly, that they share the same worries-- they are with someone who understands. Do it as many times as you'd like, for as many negative emotions as your character wants.


Prompt banner title: Accursed Thanks

For finding something to do, Celliwig offers a solution. While Lestari's people have spent their efforts this month enchanting papers, the people of Celliwig are less apt to share so openly. Instead, they take their time learning about a variety of holidays from other worlds, and come to find one they can apply their particular talents to. While most of their showcase in the past has been on light magic, a holiday such as Halloween plays in particular to their talents in dark magic. A number of locations that have opted in and won't interfere with other relief efforts have been enchanted with dark magics for brave souls to venture into and test their courage! What's more, each of these locations will yield tokens for the victors that can be used to gain prizes. All courage tests must be performed with partners. Costumes are encouraged but not required.

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orchid in a bell jar


The library has been converted into a haunted art gallery, many of which have had their paints and other implements enchanted. Some paintings will seem like they're watching you, others will seem like a small figure in the background is following you throughout the library in different paintings.

A painting of fruit may start throwing the fruit at you and materializing it into real fruit, so you may find yourself pelted with tomatoes if you don't run fast! A single painting filled with black paint might start leaking and filling the room you're in, 
pulling you into shadow until you're stuck in the library's underground labyrinth. (Reference monthly quests here and here for more info about the labyrinth.)

There are a variety of paintings with different curses applied. Navigate through the library and escape the haunted paintings-- pairs who make it through without turning back will gain a Celliwig Token.


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Another token can be gained via scavenger hunt in the Broceliande. Find cursed dolls from within tree hollows. The dolls will giggle and try to run away, may move when they're only visible in the corner of your eye if you set them down. What's perhaps a little spookier is that they take on the appearance of the first person to touch them, though they will never exceed three inches in height.

Beware during your search, however, as there are a good many trees that have been transfigured into mimics. Though the mimics are not going to attack anyone, they do have giant hidden, wriggling tongues that will reach up and wrap the unalert up above the ground for capture. The only way down is if a partner fights the mimic, so don't go alone!

Find a doll of both you and a partner and make it back to Camelot to obtain your token. The curse will break once they're exchanged for a token, so you can keep the cute little doll for yourself if you'd like.


a suspicious looking tree filled with pinecones

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a blindfolded blonde ladyThe last test of courage invokes a temporary blindness hex on one of the partners. Both partners are walked into a soundproofed room, entirely silent in a way that truly seems to mess with one's head.

The unblinded partner is only allowed to answer "yes" or "no" questions, though no one will fault them for giggling as long as they give no clues otherwise. The blind partner is to stick their hands into a tank of water with mystery items hidden within. These items may be mere objects like peeled grapes in soggy noodles, or perhaps the tank is filled with chicken bones and those tiny garra that eat dead cells and are sometimes used for pedicures. All the items are set up to feel spooky, but ultimately are unharmful. As long as the partner who can give clues doesn't break the yes/no rules and the item is guessed within 3 guesses, a token will be rewarded!
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Bring tokens to the inn where a stall has been set up, with Gwion working the booth to exchange tokens for the following prizes:
  • 1 Token: Celliwig glasswork glass set of 4-- spooky themed! It's filled with candy upon receiving, so they are friendly for everyone.

  • 2 Tokens: Recipe: Smokescreen - Cast this spell on any liquid to make it billow plumes of fog. The smaller the water surface, the smaller the billow. A shot glass might just create a small whisp, but two mop buckets would be enough to fill up a medium room. Will not effect the contents of the liquid. Cannot be used on water bodies larger than a swimming pool (could screen about half a block).

  • 3 Tokens: Recipe: From the Void - Summons a disembodied tentacle from the shadows. It takes a lot of energy, so you could probably manage up to three casts a day at most before becoming exhausted. Great for binding enemies, sneaking in small spaces, and reaching places you might not be able to otherwise. The tentacle will follow whatever command you have in mind upon summoning, so be sure to concentrate on the task at hand!


problemsoncauthess: (leave that old record spinning)

[personal profile] problemsoncauthess 2021-11-26 04:51 pm (UTC)(link)
There is the tiniest flicker of distaste on Ardyn's features at that; Somnus's overly solemn manner tires him out rather quickly, as he's more used to provoking more reaction. But even in this not-afterlife his brother seems insistent on remaining an utter bore.

"Has it, now? I would say that I am rather more perceptive now. Trusting the gods, or believing in the better in you... Now that was blind of me."
luciing: (pic#14093473)

[personal profile] luciing 2021-11-26 06:37 pm (UTC)(link)
What hope there could have been for Ardyn died long ago. The only method of saving him is through the gods' plan.

"Willful, then," Somnus concludes, frowning at him. He's being tight-lipped on purpose. They are in public; more importantly, if anyone Somnus knows appears and happens to greet him during this tense exchange, it may spell their doom by Ardyn's hand. He proceeds to the matter at hand.

"Let us be done with this. What was on your paper?"
problemsoncauthess: (let's end your time to lay low)

[personal profile] problemsoncauthess 2021-11-27 03:01 pm (UTC)(link)
In contrast to Somnus, Ardyn does not seem willing to hurry up in the least, beginning to slowly circle his brother once more, the familiar wry smirk back on his lips.

"What was on my paper? Come now, brother. Greedy and pathetic though you may be, you are not as much of a fool as I would have liked. Do try not to insult me further by pretending to be ignorant of what we... might have in common."

Though he is sarcastic as ever, Ardyn puts extra venom in those words - just another affirmation of his distaste for Somnus, for sharing something with him, even if it's just mutual animosity.
luciing: (pic#14189115)

[personal profile] luciing 2021-11-27 03:38 pm (UTC)(link)
The rules of this paper 'counseling' technique, by which he had been compelled by the cognitive mages to write upon, had pried out something Somnus would have spoken to no one. Uniquely, though, Ardyn is one person who can relate to being eternally damned until fate grants them otherwise-- rather, until they fulfill that fate.

Somnus watches Ardyn as he loops around him, his posture stiff, his eyes narrowed upon his sibling until he can no longer follow his form. Then he turns to continue to watch him, and at length, he speaks one word, low and defensive.

"Existence." A beat. "Exhausting."

Revealing what he's written puts him at a slightly more vulnerable state, but it a piece moved upon the chess board, a tactic dedicated to finishing this 'worrygami' affair. Somnus is nothing if not pragmatic; moreover, if he wrote this, then Ardyn must have written the same.