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- !event,
- degrassi: maya matlin,
- doki doki literature club: monika,
- ducktales: della duck,
- ducktales: fenton crackshell-cabrera,
- fate/ex: nero claudius,
- fate/go: kadoc zemlupus,
- fate/go: mash kyrielight,
- fe awakening: maribelle,
- fe3h: claude von riegan,
- fe3h: lorenz hellman gloucester,
- final fantasy ix: zidane tribal,
- final fantasy xii: balthier,
- final fantasy xiv: emet-selch,
- final fantasy xiv: hythlodaeus,
- fruits basket: kyo sohma,
- genshin impact: venti,
- gintama: toshirou hijikata,
- harry potter: harry potter,
- hetalia: belgium,
- katekyou hitman reborn: hayato gokudera,
- mage the ascension: morgan knight,
- my hero academia: uraraka ochako,
- nier: automata: a2,
- rwby: emerald sustrai,
- show by rock!!: crow,
- slayers: lina inverse,
- sonic the hedgehog: amy rose,
- suikoden: geddoe,
- suikoden: yuber,
- tales of symphonia: colette brunel,
- trauma team: naomi kimishima,
- undertale: asriel dreemurr,
- voltron legendary defender: allura
EVENT ✨ Something (Celli)Wigged This Way Comes
QUICK NAV: LOGS ⚔️️ NETWORK ⚔️️ MEMES ⚔️️ OOC ⚔️️ NAVIGATION This is the event log for IC comments only! Ask OOC questions/plot/view event notes HERE or use the FAQ for general questions. Click here to view top-level comments only. |
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Autumn, despite the chillier weather, is a season of warmth and gathering. Perhaps moreso this year than normal, given the rather unplanned gathering of Celliwig and Lestari underneath Camelot's roofs. Though significant contributions from otherworlders have made food, shelter, clothes and other productions and donations, medical care, security and protection, and childcare an amazing group effort, typical individual celebrations for the departure of the dead from Avalon aren't being held, like Lestari's Death Ball. After looking at all the support they've been given, Lestari and Celliwig have looked at what they have to offer to help both their own people and the people of Camelot and other worlds. |
The people of Lestari excel in cognitive magic, and while there are those who use it for mind-altering magics, there is a good portion who dedicate their studies to emotional and psychological support. One such method is the enchantment of origami paper into something affectionately called Worry Monsters: an specialized counseling technique used to help form support bonds between people with negative emotions. Having spent a portion of the month enchanting paper, two square sheets of paper are handed out to anyone the encounter. | | |
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There are a variety of paintings with different curses applied. Navigate through the library and escape the haunted paintings-- pairs who make it through without turning back will gain a Celliwig Token. | ||
Another token can be gained via scavenger hunt in the Broceliande. Find cursed dolls from within tree hollows. The dolls will giggle and try to run away, may move when they're only visible in the corner of your eye if you set them down. What's perhaps a little spookier is that they take on the appearance of the first person to touch them, though they will never exceed three inches in height. |

![]() | The last test of courage invokes a temporary blindness hex on one of the partners. Both partners are walked into a soundproofed room, entirely silent in a way that truly seems to mess with one's head. The unblinded partner is only allowed to answer "yes" or "no" questions, though no one will fault them for giggling as long as they give no clues otherwise. The blind partner is to stick their hands into a tank of water with mystery items hidden within. These items may be mere objects like peeled grapes in soggy noodles, or perhaps the tank is filled with chicken bones and those tiny garra that eat dead cells and are sometimes used for pedicures. All the items are set up to feel spooky, but ultimately are unharmful. As long as the partner who can give clues doesn't break the yes/no rules and the item is guessed within 3 guesses, a token will be rewarded! |

Bring tokens to the inn where a stall has been set up, with Gwion working the booth to exchange tokens for the following prizes:
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no subject
The ones she knows sure aren't! ...she doesn't say that aloud, though the thought does occur to her as soon as she says what she does. Technically speaking, any Servant could just walk right through her closed door back in Chaldea. That's only a little disconcerting to think about right now.
"But let's just keep moving, for now. If it doesn't stop them, at least we'll be further away."
no subject
"So, you do this kind of stuff back home or not?" She asks as they walk, gesturing vaguely with one arm at the labyrinth around them (the apparent "stuff" to which Lina is referring to). "I've been trying to figure it out and I can't get a read on you."
no subject
That's a bit of a cop out answer, and she knows it. Ritsuka shrugs, though she's more focused on checking out the other paintings as they pass. Hopefully none of the others are going to get funny ideas of stepping out of their frames and into the hallway.
"I'm not really a mage or anything. I'm about as ordinary as you get, except I guess I'm also pretty lucky. I've survived a lot more than I should have, that's all."
A pause, and then, "Man, that sounds a lot grimmer than I feel. That's what I've got, though."
no subject
She also quickly whirls around and walks backwards for a moment, just to make sure they're not being followed by the creatures from the first painting. "Good news, if we're being followed, they're really takin' their time." She says, spinning back around. Maybe her turn it to face the wall plan worked!
no subject
Kind of, she says, though sometimes she thinks about the tiny bombshell that Arthur dropped, the first time they met--the idea that Roman had somehow known she would be there, and had deliberately kept her there and talking to avoid the bomb that had been planted in the command room...
Well, never mind that. It's the sort of thing she thinks back on, then sets it aside for Future Ritsuka to think about.
"I mean, I'll take it if we can make it through with nothing chasing us. I've got good boots for running, but that's not what I was looking forward to today."
She also has to look back. Just in case. Which means she's not looking as a long, ghostly pale arm stretches out from a painting ahead of them, the fingers outstretched in a grabby motion.
no subject
"Not much for running myself." Lina replies, though she does glance down at Ritsuka's boots, as she turns to look behind them. Huh, yeah those are nice. "I've put down a lot worse in my time so just GET DOWN!"
She dives forward, crashing into Ritsuka and knocking her down, the ghostly arm having not escaped her notice, just as it makes a grab for where Ritsuka had been moments before Lina tackled her.
no subject
But she's a skinny noodle of a girl; it doesn't take much to knock her down. At least she (mostly) knows how to fall, so she doesn't do anything like try to catch her weight on her hands. The impact still knocks the breath out of her, but she's already pushing herself up, wheezing, a second later. It's fast enough that she can see the hand still making grabs at the air a couple of times before it retreats again.
"Cool, I see this place really is haunted..." she manages, looking around. All the other painting subjects are now looking straight at them, unblinking, which is pretty damn unnerving, if you ask her.
"I don't know about you, but I think this mmmmight be a good time to run. Just saying."
no subject
She surveys the rest of the paintings, the hairs standing up on the back of her neck. "Yeah, running sounds like a good idea. Let's beat it. And try to stay away from the paintings!" Easier said than done, but who knows how many more of them are gonna get grabby.
But before they go, Lina offers Ritsuka her hand. "I've got an idea. Hold on tight though, all right?"
no subject
That's not really what happened here, but it's true: Ritsuka's at least used to worse than being knocked to the ground. Impact is easier than when something comes at you with fangs and claws.
She takes Lina's hand without hesitation. Someday, probably, her tendency to immediately trust will get her in trouble... but she's pretty sure it won't be today. (She's always sure it won't be today.)
"Okay? Whatever it is, I'm game to go along."