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isleofavalon2021-09-22 01:13 am
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Entry tags:
- !event,
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EVENT ✨ Fall Equinot

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This is the event log for IC comments only! Ask OOC questions/plot/view event notes HERE or use the FAQ for general questions. Click here to view top-level comments only.
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With all the harder preparations gathered for the Fall Equinox, throughout the month people will notice that decorations start going up around town. The colors of fall seem to seep throughout Camelot, but more than that, so do more traditional sights and smells. In the days leading up to the equinox, traditional acts such as the sacrifice and consuming of flesh are performed. Well.. normally they would be. The fattened geese that are normally eaten in preparation for the equinox have escaped and are causing havoc around town. Geese are running around causing trouble for everyone-- stealing glasses, opening gates, putting up toilet seats when people try to sit down so they fall in the bowl... all kinds of madness! Even if you weren't intent on eating geese and were going to settle for the vegetarian option (pumpkin and nut soups are frequently served using the gourd itself as a bowl), you have to agree the general public needs to be rescued from these menaces. If you have the stomach for it, you are welcome to keep one of the geese you capture for your own table... but otherwise, please return the birds to the farm where they can be handled accordingly. Birds are not the only sacrifice made to the autumnal equinox. As the flowers begin to reach the end of their life, there is a strong tradition of gathering flowers and herbs and preserving them for the upcoming winter, either to protect their beauty, scent, edibility, and sometimes magical properties. The simplest form of preservation is, of course, drying and pressing-- a technique you don't need magic for, but some of the locals will happily teach you. A more advanced technique can be learned to enchant glass bell jars to suspend the lifeforce of any living thing within its grasp for up to a year, if no one opens it. It's a technique used to preserve important or rare plants that may otherwise die out during the winter, such as herbs used in your favorite spell.. or dish. The glass bell jar will protect the plant, but each time it is picked up, a single petal or leaf will fall off of the plant. If all the leaves fall off, the plant becomes unrecoverable, and come spring the caster will find themselves cursed with a touch that wilts any plant they come in contact with. So if you choose to use this, be warned that there are consequences for misuse and a wide number of horror stories from people who have tried to use this spell for anything other than plants. Any type of mage can pour their magic into a bell jar to enchant it, and the type of magic will be reflected in a glass design that forms around the rim and handle. (An elemental mage may have glass flames form, or frosted etchings of your favorite animal may appear if you're an animal mage, and so on. Feel free to get creative.) Green mages may find this magic a little useless, since they can just replenish plants with their own magic, but it's still a good technique to know.. just in case! Perhaps the most beautiful tradition that takes form leading up to the autumnal equinox is the candle pathway. Every street in Camelot will be lit up with thousands of candles for two nights leading up to the autumnal equinox, as a guiding light to help the spirits find their way to Avalon. The way the streets in Camelot are mapped out, the lights will form a path to the square where the fairy coins are being held until their release on September 22nd, the same area where the guardian egg ceremony had been performed. Some people get very creative with their lighting displays, which can sometimes result in beautifully lit streets and magnificent structures of flames. Accidents are quickly quelled by volunteer elemental mages throughout the city to prevent any structural damage. Some people might be compelled to make their own light display the most outstanding on the block, and it becomes a bit of a game to compete with your neighbors to see whose section of the candle pathway is the most extravagant. ![]()
Calm and mundane preparations are a nice break from the sometimes stressful lives of Camelot's citizens and otherworlders, who often are asked to embark on life-threatening adventures and tasks. It's probably a good thing most of the month has been relatively peaceful, as things need to go a little bit differently this year on the fall equinox itself... but not as differently as they actually do. In the town square, elaborate celtic-similar symbols are carved out into the ground and filled with mysterious glowing liquids. All of those who gained guardian tattoos and their attendants were asked to attend a ritual to release them on the night of the 22nd, along with anyone else who would like to witness. Everything is ready and as the witching hour approaches, several individuals dressed in flowing robes with their faces painted like skeletons approach. As the leader raises his voice to explain why they've come and what to do to make this night a success, a sudden shock-- Avalon itself shakes with the might of an earthquake... or at least, that's what it seems like for the first few minutes as everyone gathers themselves until they hear mass screaming in the distance. Though it's hard to see what's going on... there are still some very, very obvious problems. A stone giant rises from the first of the Ash Mountains, crumbling the mountain around it as if the ancient being were holding the very mountain itself up... and it was. Those who visited Lestari will have seen its giant feet within the underground city. The former city. Lestari is now buried beneath the mountain, along with many of the other creatures living on and around the mountain. A huge storm of mixed weather forms above the giant's head, blizzard and lightning raging around it to no avail. As the people of Camelot watch what's only visible at a macro distance, they may not be as quick to notice that all of the fairy coins have begun glowing vibrantly, then suddenly burst out of the jars they've been held in, shattering right through them to fly off en-masse toward the stone giant. They embed themselves in it, fueling the giant with enough power to both begin to walk away from the rubble and for the spirits that have begun gathering in Avalon to head toward it, rather than where they had been intended. As if that were not enough, after the Stone Giant takes two large steps through the Land of Rot, the gargantuan cloud of dust covering the ruins of the first of the Ash Mountain range rather suddenly lights up with a vibrant, ultra-violet burst of flames that illuminates the smoke. The gargantuan purple dragon that once took up residence in the mountain clambors out of the dust and shoots straight into the sky, enraged and furious, and able to sense where the magic came from that raised the stone giant. The reason it immediately begins flying toward Celliwig with the intent to raze it to the ground is likely not immediately apparent, but it is quite odd that it bypasses the much closer target of Camelot with its rage. As does the Stone Giant, though it does not head toward Celliwig and instead seems to absorb the souls of the dead that were intended to be guided by the fall equinox's rituals as it lumbers through the land. If someone does not stop it, it is headed for the Forest of the Felled. King Arthur is immediately on the emergency broadcast system to implore people to join one of three groups: The success of each of these missions is dependent on character participation. See the poll for details about how certain character types may affect the outcome of the missions. |
no subject
You do that. I'll follow the dragon.
[He's not sure where it's going yet - he's honestly surprised it passed by Camelot -, but it's clearly not out for a leisurely flight under the moonlight, and tall of an order as tackling it will be, he'll be more valuable in a battle than in a rescue, having neither healing magic not kinetic magic to help with the rubble.]
no subject
[Before Hijikata can leave, Darin places a staying hand on his shoulder.]
Have you ever dealt with a dragon before? I know that one! We met on the way to Lestari!
no subject
[During the blizzard Hijikata kept a respectful distance from the dragon, only taking a look to see that it was real (and huge, and majestic, and definitely capable of decimating the whole expedition with little effort if it wanted to). He firmly, but not harshly, takes Darin's hand off his shoulder, strides into the nearest open space, and fires a magical flare up into the dark sky.]
Listen, I'll be no use in Lestari, and for all we know that dragon's going to set the forests on fire, or Celliwig, or Elphame. You grab a horse and help the people; I'll try to at least slow the dragon down.
[It's hard to see in the night, but "his" archaeopteryx is already soaring towards them. Hijikata really wishes that all of them had one, or that it at least could carry more than one person, but alas. He rummages through his bag.]
Let me see, maybe I've got a farm totem for you if nothing else..!
no subject
No need. I'll get going and see who I can evacuate. But word of advice...
If this dragon is anything like the ones on my world their resistance is all S Rank. Physical, magical, you name it. If you can't convince it to stop or turn around, get out of there. I've got enough faith in the gear I made for you that you should survive provided you don't get too up close and personal with its breath attacks.
If you can slow it down, I think that's the best course of action. Killing it might be inviting worse punishments given how sacred dragons are here.
no subject
[That's his short, dry response to everything Darin said... of course it's an S rank boss. Of course. He nods, though, sincerely grateful for the advice, given how little he knows about dragons, and he truly is appreciative of his gear - it's situations like this where it'll make all the difference.
The archaeopteryx sweeps down a moment later, and it's a real pity that there's no time to introduce it to Darin and vice versa, but that'll just have to happen later. Hijikata climbs on its back (without a saddle or any kind of security... something he really ought to rethink in the not-too-distant future) and looks back at Darin.]
You stay safe too! I promise I won't waste your gear.
[Just as he's about to take off one of the ritual leader runs up to them.]
Are you going after the giant?!
No, the dragon!
Please follow the giant! Your spirit guardian can lead the souls back out!
But I don't know how--
We'll help you!
[The man turns to Darin, visibly stressed out but trying to keep it together.]
Are you a spirit guardian host as well? If so please come with us!
no subject
[Darin turns to Hijikata.]
...Look, you've got a power these people need. I know you want to go after the dragon, but isn't part of being a cop doing what the people need of you?
I'll go after the dragon. I've got some ideas about how I can bring it down and, if worse comes to worse, I can send word ahead to evacuate.
Trust me, I'll be fine!
no subject
He pushes these reservations out of his mind, though. Darin would have trusted him to do his best against the fire-breathing creature, so the least he can do it return that same faith. He nods, tightens his hold around the base of the archaeopteryx' neck and wedges his knees against its sides, a readiness signal that makes it stand up and spread its wings with a loud scream.]
I'll hold you to that! I'll meet you at the forge later!
[Because they'll both survive, damn it! Only there'll be so much more work to be done than either of them can know right now, they may end up seeing each other elsewhere first...]
no subject
[And the devastation that's soon to follow.]
Yeah...it's a promise.
[With their roles decided, Darin rushes to catch a ride or a mount or...something to pursue the dragon. They had a long night ahead.]