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isleofavalon2021-09-22 01:13 am
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Entry tags:
- !event,
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EVENT ✨ Fall Equinot

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This is the event log for IC comments only! Ask OOC questions/plot/view event notes HERE or use the FAQ for general questions. Click here to view top-level comments only.
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With all the harder preparations gathered for the Fall Equinox, throughout the month people will notice that decorations start going up around town. The colors of fall seem to seep throughout Camelot, but more than that, so do more traditional sights and smells. In the days leading up to the equinox, traditional acts such as the sacrifice and consuming of flesh are performed. Well.. normally they would be. The fattened geese that are normally eaten in preparation for the equinox have escaped and are causing havoc around town. Geese are running around causing trouble for everyone-- stealing glasses, opening gates, putting up toilet seats when people try to sit down so they fall in the bowl... all kinds of madness! Even if you weren't intent on eating geese and were going to settle for the vegetarian option (pumpkin and nut soups are frequently served using the gourd itself as a bowl), you have to agree the general public needs to be rescued from these menaces. If you have the stomach for it, you are welcome to keep one of the geese you capture for your own table... but otherwise, please return the birds to the farm where they can be handled accordingly. Birds are not the only sacrifice made to the autumnal equinox. As the flowers begin to reach the end of their life, there is a strong tradition of gathering flowers and herbs and preserving them for the upcoming winter, either to protect their beauty, scent, edibility, and sometimes magical properties. The simplest form of preservation is, of course, drying and pressing-- a technique you don't need magic for, but some of the locals will happily teach you. A more advanced technique can be learned to enchant glass bell jars to suspend the lifeforce of any living thing within its grasp for up to a year, if no one opens it. It's a technique used to preserve important or rare plants that may otherwise die out during the winter, such as herbs used in your favorite spell.. or dish. The glass bell jar will protect the plant, but each time it is picked up, a single petal or leaf will fall off of the plant. If all the leaves fall off, the plant becomes unrecoverable, and come spring the caster will find themselves cursed with a touch that wilts any plant they come in contact with. So if you choose to use this, be warned that there are consequences for misuse and a wide number of horror stories from people who have tried to use this spell for anything other than plants. Any type of mage can pour their magic into a bell jar to enchant it, and the type of magic will be reflected in a glass design that forms around the rim and handle. (An elemental mage may have glass flames form, or frosted etchings of your favorite animal may appear if you're an animal mage, and so on. Feel free to get creative.) Green mages may find this magic a little useless, since they can just replenish plants with their own magic, but it's still a good technique to know.. just in case! Perhaps the most beautiful tradition that takes form leading up to the autumnal equinox is the candle pathway. Every street in Camelot will be lit up with thousands of candles for two nights leading up to the autumnal equinox, as a guiding light to help the spirits find their way to Avalon. The way the streets in Camelot are mapped out, the lights will form a path to the square where the fairy coins are being held until their release on September 22nd, the same area where the guardian egg ceremony had been performed. Some people get very creative with their lighting displays, which can sometimes result in beautifully lit streets and magnificent structures of flames. Accidents are quickly quelled by volunteer elemental mages throughout the city to prevent any structural damage. Some people might be compelled to make their own light display the most outstanding on the block, and it becomes a bit of a game to compete with your neighbors to see whose section of the candle pathway is the most extravagant. ![]()
Calm and mundane preparations are a nice break from the sometimes stressful lives of Camelot's citizens and otherworlders, who often are asked to embark on life-threatening adventures and tasks. It's probably a good thing most of the month has been relatively peaceful, as things need to go a little bit differently this year on the fall equinox itself... but not as differently as they actually do. In the town square, elaborate celtic-similar symbols are carved out into the ground and filled with mysterious glowing liquids. All of those who gained guardian tattoos and their attendants were asked to attend a ritual to release them on the night of the 22nd, along with anyone else who would like to witness. Everything is ready and as the witching hour approaches, several individuals dressed in flowing robes with their faces painted like skeletons approach. As the leader raises his voice to explain why they've come and what to do to make this night a success, a sudden shock-- Avalon itself shakes with the might of an earthquake... or at least, that's what it seems like for the first few minutes as everyone gathers themselves until they hear mass screaming in the distance. Though it's hard to see what's going on... there are still some very, very obvious problems. A stone giant rises from the first of the Ash Mountains, crumbling the mountain around it as if the ancient being were holding the very mountain itself up... and it was. Those who visited Lestari will have seen its giant feet within the underground city. The former city. Lestari is now buried beneath the mountain, along with many of the other creatures living on and around the mountain. A huge storm of mixed weather forms above the giant's head, blizzard and lightning raging around it to no avail. As the people of Camelot watch what's only visible at a macro distance, they may not be as quick to notice that all of the fairy coins have begun glowing vibrantly, then suddenly burst out of the jars they've been held in, shattering right through them to fly off en-masse toward the stone giant. They embed themselves in it, fueling the giant with enough power to both begin to walk away from the rubble and for the spirits that have begun gathering in Avalon to head toward it, rather than where they had been intended. As if that were not enough, after the Stone Giant takes two large steps through the Land of Rot, the gargantuan cloud of dust covering the ruins of the first of the Ash Mountain range rather suddenly lights up with a vibrant, ultra-violet burst of flames that illuminates the smoke. The gargantuan purple dragon that once took up residence in the mountain clambors out of the dust and shoots straight into the sky, enraged and furious, and able to sense where the magic came from that raised the stone giant. The reason it immediately begins flying toward Celliwig with the intent to raze it to the ground is likely not immediately apparent, but it is quite odd that it bypasses the much closer target of Camelot with its rage. As does the Stone Giant, though it does not head toward Celliwig and instead seems to absorb the souls of the dead that were intended to be guided by the fall equinox's rituals as it lumbers through the land. If someone does not stop it, it is headed for the Forest of the Felled. King Arthur is immediately on the emergency broadcast system to implore people to join one of three groups: The success of each of these missions is dependent on character participation. See the poll for details about how certain character types may affect the outcome of the missions. |
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"Isn't it though? Although some people can be a bit... overly enthusiastic. I've been putting out fires all day. Quite literally."
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"Think of it as extra training. You'll be a master of water magicks by the end of this," She jokes, sliding into position beside Musse. "This city puts on quite a show, I don't think I've seen anything like it. What about you?"
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"Water Arts were my specialty, so I'm looking forward to being able to use my Magic in the same way.
She looks over the candlelit streets, her expression a bit more pensive than she likely intends it to be.
"We don't have things exactly like that, but we have many festivals, some with their own similarities. I've never seen this festival, but it feels familiar if that makes sense."
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There's that nagging feeling again, growing stronger as Musse chuckles lightly. Robin shouldn't make assumptions, but something about this feels off, and as the other girl looks out toward the candlelit streets, her own expression dim in comparison, she can only assume that Musse's mind is elsewhere. And given what the tactician knows about her world and its obligations, ad the weight it likely places squarely on her shoulders, is it really her place to pry? She should probably give her some space.
...But she can't do that. "Care to walk with me?" She may be completely off base, but if there is something bothering her, it's probably best to find somewhere quiet to talk.
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"I'd like that."
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When she does decide to break the silence, she does so gingerly, looking up toward the starry sky. "Are you all right? Something seems to be troubling you." She pauses, before adding; "You don't need to tell me what it is, if there is anything bothering you. We can just walk and talk, if you would like."
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"I'm perhaps not dealing as well with the circumstances as I had hoped. I had things to do at home, vitally important things and to leave them hanging like this is difficult."
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Robin slows her walk, resisting the urge to glance back at Musse. She wants to give her a comfortable distance, as much as she needs. "And that bothers you; that's understandable. I couldn't begin to imagine how you must feel." She pauses, choosing her words carefully. "But it's all right to feel that way. It's all right to say that you are upset or overwhelmed, or that you aren't dealing with the circumstances as well as you think you should. You may be a Duchess--but you're still only human."
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Sounds like her mood may be affecting her sense of humor a bit.
what the hell are taxes, our prince is too much of a himbo to have those (lucky girl)
"I'm sorry, but I don't believe you."
For once, it's Robin invading Musse's personal space. Metaphorically.
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"I do believe I am reaping what I sowed."
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"You... haven't had many opportunities to say how you truly feel, have you Musse?"
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Musse's response is rather flippant, although again her attempts at humor don't really have much life in them.
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"I'm sorry you have had to live that way. No one should feel they need to shoulder so much so young."
She has some misgivings about this place Musse calls home, if that's the life she's been made to live. It isn't fair, and it's hard for Robin to keep herself from seeing similarities to a certain nation from her world. Honestly, she isn't impressed.
"But you're more than just a dead Duke's daughter," She continues, taking a small step forward. "You're more than the unfair expectations that have been placed upon you. I firmly believe that--and if you do not, I hope the fact that someone believes in this will help you see it as well."
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"There was one, but he is gone now. And all I have left is a terrible duty to fulfill."
ToCS 3 + 4 spoilers past this point
"A terrible duty..?" She asks quietly, her brows furrowed in concern.
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"How many people would you say live within the Halidom of Ylisse?"
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"I'm not sure of the exact amount, but I would guess tens of thousands."
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"I had a feeling that might be the case from what you described. This may be hard, but imagine one million soldiers are marching on you. What would you do?"
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"Evacuate the smaller villages in their path, and attempt to defend from the capital."
But with their small numbers, contending with an overwhelming force like this, there was little they could do to defend against it.
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She pauses briefly, a deep frown on her face. "Your nation is at war, then." And the dukedom is responsible for such decisions? That doesn't make sense.
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There is one question she has to ask, even if she believes she knows the answer; "And you plan to do that on your own, don't you?"
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"Of course. I'm the only one who can. The wheels are already set in motion - Operation Mille Mirage, as I've named it. The instigators of the curse's return have framed the Republic of Calvard as behind an assassination attempt of our emperor. I am coordinating with members of the Republic, as well as a number of forces from our allied nations and from rebel fighters from conquered Erebonian territories. As well as my own rebel army, of course. If all goes well, we might just have enough forces to match the Empire, although I fear their war technology far outstrips our own."
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itp: musse why are you like this, the sequel
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