Cecelia Ardenbury (
sighsheavily) wrote in
isleofavalon2021-05-03 08:59 pm
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voyagers [OPEN]
🧙 WHO: Cecelia Ardenbury, open
⚔️️ WHAT: open prompts for May -- including passage to the end of the world & the "Holo, Goodbye" quest
🕒 WHEN: May (pre-whatever-the-event)
🗺️ WHERE: Camelot, the end of the world, the road to and from the "Holo, Goodbye" quest area
⚠️ WARNINGS: None in open prompts; marked in comment subjects as needed
o1. camelot: the ambassador's office, under construction
early-early may -- like, before these other prompts ok
Now that she has received all the formal approvals and keys, Cecelia Ardenbury is beginning to set up shop, as it were. It's not the standard for-profit venture, of course, but she still has a job to do -- namely, escorting various members of the fledgling outworlder community to the viewpoint of the calamity far, far to the unreachable north of Avalon. She's given it a few goes around with a small number of people and has decided...she no longer wants to stand in a field to do this. So! Space is acquired.
Next thing to do? Get this small office space into decent shape.
Cecelia can be found during these early, early days of May sweeping out the interior, wiping down the front window, finagling with drapes, struggling with furniture... all tasks she's passable at (for the most part), but certainly leave plenty of room for helping hands, should one be so inclined!
Of course, when her ears pick up footsteps drawing near enough to her, she'll call over her shoulder in the middle of whatever chore:
"Yes, good day, sorry--no ferrying service today. Not yet, thank you. Unless you are another solicitor? In which case, not ever, no thank you."
o2. camelot: the ambassador's office, open for business
Once things are more or less in working order, some signage has been posted at the window just beside the 'OPEN' sign:
OUTWORLDER AMBASSADOR
C. ARDENBURY
CALAMITY BUSINESS ONLY
She's hoping to get something a bet more formal and final etched out atop the door, but...it'll do. Hopefully; she's not sure about window shoppers are in this part of town, so she's really just rolling the dice to see whether or not she needs to be more specific or not.
In any case, should one venture inside, they are first greeted by the gentle tinkling of a crystal bell over the door. Inside is simple, but tastefully furnished: Comfortable chairs face each other by the window, with a small tea table between them adorned with lace and some flowers. A writing desk rests beside a bare wall, and upon it is a leather-bound ledger, accompanied by quill and inkwell. A small sign just above the desk requests for guests to sign in, be they walk-ins or coming with an appointment. Names and dates. It's just good bookkeeping!
At the furthest end of the room, just before the doorway to somewhere unknown, is a more robust desk and chair -- Cecelia's workstation, somewhat reminiscent of, say, something Ebenezer Scrooge would've worked at in chillier times. She's not currently at that desk, but that little bell's sound carries, and she can be heard from behind the door:
"Sign in at the right, please! I will be with you in just a moment."
o3. the road northwest (holo, goodbye)
As important as her ambassador work, is Cecelia also needs to make actual coin to survive. It's why she's rented a horse and is currently riding one of the farm roads out toward the river to respond to the request for glittering stones. It's...innocuous enough a request, she supposes, and the outdoors gives her chance to play around with her magic development along the way, and the slow, easy pace she sets for herself leaves her plenty of time for that.
...And plenty of time to be beset by wild animals at some point, too.
So it is that at this particular junction of the journey, she's trying to calm her horse, as the sound of wolves has spooked it. She's ridden horses before, but she's not what anyone could call a master rider, so she's actually having a really hard time here!
"Peace, please!" she cries, pulling on the reins and ducking a little, fearful that the beast will try to buck her off. Instead, it seems to be ready to bolt regardless of her whims. With a scream, Cecelia finds her on a runaway horse. Help???
o4. the riverbank (holo, goodbye)
Harrowing horse problems aside, this little quest is starting to wind down and be something far less life-threatening, but...
But maybe she should've brought a gold mining pan? The glittering of the water's surface, beautiful and ethereal as it is in the twilight hours, means Cecelia finds herself plucking just as many simple stones as she does the shimmering trinkets she needs to finish this job. Her eyes gleam and reflect some of the water near her feet for a time before she gets the idea to exercise some of her power to push some of the water away from the bank and give her a chance to sift through the stones that remain and set them in her basket.
Diverting her attention like this is good exercise, but also exhausting, compounded with all the work she's done teleporting people. After a few minutes, she straightens back up, wiping her brow, craning her head up to peer at the array of starlight starting to appear as the sky darkens -- stars still and silent as the calamity itself.
⚔️️ WHAT: open prompts for May -- including passage to the end of the world & the "Holo, Goodbye" quest
🕒 WHEN: May (pre-whatever-the-event)
🗺️ WHERE: Camelot, the end of the world, the road to and from the "Holo, Goodbye" quest area
⚠️ WARNINGS: None in open prompts; marked in comment subjects as needed
o1. camelot: the ambassador's office, under construction
early-early may -- like, before these other prompts ok
Now that she has received all the formal approvals and keys, Cecelia Ardenbury is beginning to set up shop, as it were. It's not the standard for-profit venture, of course, but she still has a job to do -- namely, escorting various members of the fledgling outworlder community to the viewpoint of the calamity far, far to the unreachable north of Avalon. She's given it a few goes around with a small number of people and has decided...she no longer wants to stand in a field to do this. So! Space is acquired.
Next thing to do? Get this small office space into decent shape.
Cecelia can be found during these early, early days of May sweeping out the interior, wiping down the front window, finagling with drapes, struggling with furniture... all tasks she's passable at (for the most part), but certainly leave plenty of room for helping hands, should one be so inclined!
Of course, when her ears pick up footsteps drawing near enough to her, she'll call over her shoulder in the middle of whatever chore:
"Yes, good day, sorry--no ferrying service today. Not yet, thank you. Unless you are another solicitor? In which case, not ever, no thank you."
o2. camelot: the ambassador's office, open for business
Once things are more or less in working order, some signage has been posted at the window just beside the 'OPEN' sign:
C. ARDENBURY
CALAMITY BUSINESS ONLY
She's hoping to get something a bet more formal and final etched out atop the door, but...it'll do. Hopefully; she's not sure about window shoppers are in this part of town, so she's really just rolling the dice to see whether or not she needs to be more specific or not.
In any case, should one venture inside, they are first greeted by the gentle tinkling of a crystal bell over the door. Inside is simple, but tastefully furnished: Comfortable chairs face each other by the window, with a small tea table between them adorned with lace and some flowers. A writing desk rests beside a bare wall, and upon it is a leather-bound ledger, accompanied by quill and inkwell. A small sign just above the desk requests for guests to sign in, be they walk-ins or coming with an appointment. Names and dates. It's just good bookkeeping!
At the furthest end of the room, just before the doorway to somewhere unknown, is a more robust desk and chair -- Cecelia's workstation, somewhat reminiscent of, say, something Ebenezer Scrooge would've worked at in chillier times. She's not currently at that desk, but that little bell's sound carries, and she can be heard from behind the door:
"Sign in at the right, please! I will be with you in just a moment."
o3. the road northwest (holo, goodbye)
As important as her ambassador work, is Cecelia also needs to make actual coin to survive. It's why she's rented a horse and is currently riding one of the farm roads out toward the river to respond to the request for glittering stones. It's...innocuous enough a request, she supposes, and the outdoors gives her chance to play around with her magic development along the way, and the slow, easy pace she sets for herself leaves her plenty of time for that.
...And plenty of time to be beset by wild animals at some point, too.
So it is that at this particular junction of the journey, she's trying to calm her horse, as the sound of wolves has spooked it. She's ridden horses before, but she's not what anyone could call a master rider, so she's actually having a really hard time here!
"Peace, please!" she cries, pulling on the reins and ducking a little, fearful that the beast will try to buck her off. Instead, it seems to be ready to bolt regardless of her whims. With a scream, Cecelia finds her on a runaway horse. Help???
o4. the riverbank (holo, goodbye)
Harrowing horse problems aside, this little quest is starting to wind down and be something far less life-threatening, but...
But maybe she should've brought a gold mining pan? The glittering of the water's surface, beautiful and ethereal as it is in the twilight hours, means Cecelia finds herself plucking just as many simple stones as she does the shimmering trinkets she needs to finish this job. Her eyes gleam and reflect some of the water near her feet for a time before she gets the idea to exercise some of her power to push some of the water away from the bank and give her a chance to sift through the stones that remain and set them in her basket.
Diverting her attention like this is good exercise, but also exhausting, compounded with all the work she's done teleporting people. After a few minutes, she straightens back up, wiping her brow, craning her head up to peer at the array of starlight starting to appear as the sky darkens -- stars still and silent as the calamity itself.