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fooligans) wrote in
isleofavalon2021-04-03 11:35 pm
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🧙 WHO: Personas and YOU!
⚔️️ WHAT: A mingle log for Persona cast and their CR
🕒 WHEN: Throughout April
🗺️ WHERE: Near, far, whenever you are
⚠️ WARNINGS: See prompts/top-level comments
▶ TDM Prompts
→ prompts taken from April TDM
GAME OF (K)NIGHTS
As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do.
A ⦿ Couchless Co-Op
B ⦿ Arthurian RP in your Arthurian RP
C ⦿ It Figures...
end of the vine
A ⦿ Keep Your Vines to Yourselves
B ⦿ Selfies with Selkies
C ⦿ The Answer is No
→ quests taken from April Questboard
APRIL TOP TASKS
Not-So-Humble Bumble
Vital Venoms
(CW: Arachnophobia)
Dark Web Tasks
Clue, Do Them In
(CW: Murder)
Boxed In
(CW: Ghosts, disrespecting the dead)
Salacious Sailors
(CW: Ghosts, disrespecting the dead)
⚔️️ WHAT: A mingle log for Persona cast and their CR
🕒 WHEN: Throughout April
🗺️ WHERE: Near, far, whenever you are
⚠️ WARNINGS: See prompts/top-level comments
▶ TDM Prompts
→ prompts taken from April TDMAs it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do.
A ⦿ Couchless Co-Op
- Without the massive audiences required to really run MMORPGs, Avalon is much more a fan of couch co-op style gaming. Though most games are available on mobile devices throughout Avalon when they are released, there's nothing quite like coming to CameCon to utilize the gaming stages for everyone's favorite fighting games. Multiple players at a time can plug in their phones and connect their accounts to a light magic-based illusion stage (powered by multiple light mages at a time, once a year only!) roughly the size of a basketball court. Fighting games can be played tournament-style on the phone next to your opponent for some awesome trash talk during your battle. Race through space with this year's popular NASTAR Racing Game (National Association for Space Travel Auto Racing) game and fight off space pirates in an epic Mario Kart-esque racing and item battle adventure with your choice of star ship.
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage.
B ⦿ Arthurian RP in your Arthurian RP
- None can forget one of the most important of game types: the roleplaying game. There's a huge historical set game going on right now where characters can LARP as their favorite Knight of the Round Table. There may be a couple of arguments if two Lancelots end up in the same game, but don't worry, there's a fair way of determining who gets the part for this game if you don't want to wait for the next storyline: rock-paper-scissors-magic. Instead of the traditional version of RPS, you shake your fists and open up to whatever hand-held spell you can make with your particular brand of magic. If it's something that can overcome the other kind in less than three seconds, you're the winner. (And yes, even healers can play-- some protective magic to block a dark magic pain curse is definitely going to win out, for example!)
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner.
C ⦿ It Figures...
- A convention isn't a convention without a little shopping. Come check out what cool games are upcoming in the exhibit hall, buy figurines of your favorite game characters (or.. new ones you've never heard of since this is a new world, but are still cute and/or kick-ass), and most importantly, check out the cool magic you can apply to them. A spell available for purchase in the convention hall that's popular this year is Recipe: Figure Anima, which makes your figures move in place and say popular lines as if they're an actual, miniature version of the character. It's recommended you practice while you're in the convention hall though so figure experts can help if things go.. awry. People have been known to have their own emotions influence the spell, and sometimes toys have started taking on the attitude of the caster. There's nothing quite as tragic as your favorite angelic game character telling you they're gonna kick your ass because you were in a fighting mood. So OOC. Maybe you can find someone who's a little better at magic to fix the problem?
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall...
A ⦿ Keep Your Vines to Yourselves
- With magic blossoming left and right because of the bountiful spring equinox rituals, things have been getting a little stranger around the Broceliande. Though it's always been known for being a little odd, there is an overgrowth of prehensile, very friendly vines populating the forest now. The vines seem to have minds of their own, sometimes grabbing people, pulling them up into trees, or generally wrapping around them as if trying to get a warm hug. Ultimately, they seem relatively harmless.. except when you can't get down from them.
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone!
B ⦿ Selfies with Selkies
- Those who continue on with their investigation after avoiding or escaping the vines will find a very, very large flower that seems to have taken route in a sink hole in the middle of the forest. Hundreds of vines seem to be coming from it, and it seems like this flower may be the source of all of the vines throughout the forest. It won't attack unless you attack it first and it seems to almost immediately regrow any vines that are destroyed. If the flower itself is attacked, it will rise up and attempt to eat your character with thousands of tiny shark-like teeth that lie where the pollen of its flower should be. Those who try to fight will find it seems virtually unkillable and immovable. It is neither plant nor animal and seems to have a thousand minds and souls held within it that somehow feel incomplete, so it's largely incommunicable even with cognitive or death magic. It's definitely a strange find, and it could be easy enough to assume the missing people tried aggression as their first tactic and got gobbled up...
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him.
The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone...
C ⦿ The Answer is No
- Back in Camelot City, it seems that anyone who's been touched by the vines has been replaced by a doppelganger in their lives. They're just barely off from the original- they have all the memories, but may be slightly more skilled at things they didn't used to be, or may seem to make less ethical choices than they might otherwise. There's just something slightly off. But when people start using AOL to contact their friends and let them know they've been gone.. well, it may seem like the jig is up, or at least in question.
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge.
What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas.
▶ QUESTS
→ quests taken from April Questboard
🌌
The Librirynth (Part 2)

It was a little too much for everyone the first time around, but now that people have their new powers... maybe it's time to try again!? Infiltrate the labyrinth beneath the library. For every 30 slimes you defeat, I will give you a batch of my special pumpkin pie! Make sure you bring back some of the slimes for analysis. (Note: Now that characters are able to make it through the library's labyrinth, they will be able to unlock a second layer of the dungeon that takes place in what appears to be sewers with iron cages in the walls. Most of them are empty, but the last one seems to have a huge hole in it, like something burst out?! Uh oh... Most of the enemies encountered will be slimes, fire elemental monsters, lots of ghosts (which may be a problem if you can't see them), and hog-sized bugs (your choice, deal with whatever does/doesn't creep you out as you see fit).

The Red Springs has been infested by a hive of giant Humilibees, so called because their flesh secretes a substance that causes people to physically shrink. While the honey they make is tasty, it's not worth the giant bees making it impossible for guests to enjoy their stay. Figure out how to relocate the nest without harming them if you can but honestly.. as long as they're gone, that's that. Doesn't matter how it happens, just get them gone!

(CW: Arachnophobia)
To the south-east of the Red Spring, there are hills. Deep within the one of these hills are caves, within which resides burrowed nests of venomous spiders. They usually never venture out and pose no real threat to day-to-day life in Avalon. Their venom when combined with the other ingredients can be restorative, or when injected through their teeth a paralytic, as these spiders eat their prey alive. The arachnids' venom can only be captured through the use of magic, as they are immune to weapons and getting close enough will result in being bitten. While they tend to avoid humans, if you walk into one of their sticky webs they won't hesitate to turn you into dinner. But before you go torching them, don't forget: they need to be captured alive or otherwise have their venom coursing through the veins of a host... so all is not lost if one of your teammates is bitten. Time is of the essence, though: once they are caught or the venom injected make haste to return to the healers. If the venom goes bad, the spiders will explode into thousands of smaller spiders and begin spraying their captors with fresh venom. Characters who host the venom will need to be healed, but the venom is immune to healing-- so it will simply spill out of the character's pores and will need to be collected promptly.
Dark Web Tasks

(CW: Murder)
Help wanted immediately! Head over to the MagiCast (TM) office building. A murder has occurred and we've locked down the building, but due to the nature of some of the clientele here, we need an investigator to sort this out outside of the bounds of the law. The possible rooms the murder took place in include the Conference Room, the Custodial Closet, the Break Room, The Executive Office, the R&D Test Lab, and the Public Restroom. The possible murder weapons are the Phone Charger Wire (Strangulation), the Scissors (Stabbing), the Open Window (Push), Blood Magic (Puppeteering someone else to kill), and #1 Dad Coffee Mug (Poison). The suspects are Dr. Julius L'orange, Office Manager Sirius Sage, IT Specialist Lavender Trickle, two CEOs from other companies Poppy Periwinkle and Faustus Salmon Nuncock, and Defense Lawyer Nora Gray. This must stay out of the public eye! Use any means necessary to find out the truth!

(CW: Ghosts, disrespecting the dead)
Go to the Ash Mountains. At the base within the Land of Rot, far below where dragons roam, there is a cave. Within that cave live screeching souls, those whose lives were lost in the Land of Rot and their souls were trapped within the cave by a creature intent on eating them. The creature was long since slain, but the souls were still trapped for hundreds of years until they were nothing more than bloodthirsty, vengeful demons. Collect a bone from a creature in the Land of Rot and grind it into dust. Place the dust inside of a wooden box, then capture one of the spirits. Seal the box with candle wax along the entire edge. Break into the Underhill Tavern and Inn and leave it in room 3. Crack just the corner of the seal and run, lest the spirit latch onto you instead of the room. (OOC: This task will be much easier for those with Death Magic, but not impossible without it. It will be impossible to solo, however, as it is very difficult to prepare and seal a box while fighting off other spirits.)

(CW: Ghosts, disrespecting the dead)
It's time for the annual Pirate Party Rager at a club called the Salacious Sailor. Though it's usually a little bigger since time isn't normally frozen and chosen visitors from across the multiverse are invited to swap fish tales and party like there's no tomorrow before the Lady of the Lake magically transports all the otherworldly pirates back out of the island (they're such a pain). The event is still being held this year with a smaller crowd of only the pirates and thieves (they're like pirates, but on land-- they'll do in a pinch for a good party) who were already hanging around Avalon's lake, including a pirate captain by the name of Enrico Riverbird. He'd taken up residence in Avalon and had been traveling around the island's waters since before time was frozen. The major rule of the party is that all the pirates dress up in sailor's costumes to make fun of the lawful men of the sea. Don a sailor's uniform and go undercover to get close to the pirate captain. Kidnap him from the rager and bring him to us alive for the minimum payment of 500,000G. The truly brazen of you may try to bring him to his lead ship as a hostage to clear out the crew. Once the ship is yours, send words to the other two ships in his crew that they're to abandon ship or go down with it. If they refuse, relieve the captain of his life and take as many ships as you can. Each ship you turn over to us is worth 1,500,000G so try not to sink any. (Just kidnapping = 500,000G, taking all three ships totals 5,000,000G.)